Other > News and Announcements
Changelog 10/01/2012
Atom:
FIXES:
- NCR and Boneyard train station player spawnpoints moved a bit. Let's see if people still fall out of trains and die.
- Resources regeneration.
- Weapon dismantling no longer spawns extra ammo.
- Quest: Junktown Powerhouse, Mr. Handy takes away the motivator unit now; increased the Repair timeout for the generators, but it is only applied every five skill uses (successful or not).
- Added guard scripts to some of the critters that were supposed to have it.
- Skill requirements for Bonus HtH Attacks and Bonus Rate of Fire decreased to 180% (from 225%).
- Partial fix to turn based mode which is now restored, but the sequence order will not work properly. In case the server resumes crashing, this fix will be reverted and TB disabled again. It did.
CHANGES (WIP):
- Changed the prices formula; increased the reputation's influence, reduced barter's influence, and set the minimum (player) selling price to 25% (before possible price decrease due to selling unwanted item, as it worked before).
- Some encounter guards now warn the player when he or she comes into 5 hexes range instead of 2. They also spawn few hexes more far from the player to compensate.
- Conscious and not otherwise engaged encounter critters are now removed 10 (or more) minutes after they are spawned.
falloutdude:
everything is good but this 5 hex from guards.this is hard to properly do when trying to loot or even when trying to get to exit grid.
runboy93:
So turn based mode still isn't working?
Good you decreased brof+HtH attacks requirements :)
5 hexes makes guards warn players :/ isn't that too much?
Wallace:
--- Quote from: falloutdude on January 10, 2012, 07:33:57 am ---everything is good but this 5 hex from guards.this is hard to properly do when trying to loot or even when trying to get to exit grid.
--- End quote ---
Disable that at all... you cannot even use first aid on them if you want to (for some karma rise)
Thanks for fixing BROF and BHTHA
wladimiiir:
--- Quote from: Atom on January 10, 2012, 07:21:17 am ---- Some encounter guards now warn the player when he or she comes into 5 hexes range instead of 2. They also spawn few hexes more far from the player to compensate.
--- End quote ---
You sometimes spawn right next to them (e.g. VC patrol), when it is a big encounter (e.g. Slavers+VC patrol+ghouls encounter), so they (e.g. VC patrol) might start to attack you.
Navigation
[0] Message Index
[#] Next page
Go to full version