Other > Suggestions
Variable armor det ?
5me0:
Its always been illogical that a bunch of ants can gnaw down your combat armor (or its better varieties) and deteriorate it pretty fast, and even more so now after the update, as armor's condition goes down quite fast, even against rats and mantis, etc.
So, I propose that armor deterioration be variable, Armor deterioration per hit = [raw dmg received]*[Ammo/Creature Mod]*[ArmorToughnessMod]*[CriticalHitMod]*[ExtraVariables....]
Ammo/Creature Mod:
A variable to modify how much damage to armor per raw dmg is dealt.
This way, getting dealt 100 dmg from say ants, which should have a low penetration mod for a creature , should cause less deterioration to the armor as opposed to perhaps deathclaws, golden geckoes, mutated molerats, etc.The same goes for weapons, bb guns should do less dmg to armor vs. say an AP rocket, with the same amount of damage dealt.
CriticalHitMod: Ofcourse critical hits should deal more damage to armor.. This can be either a static mod number or a factor of the critical roll.
Armor ToughnessMod: Ofcourse you would expect leather to deteriorate faster than say metal, and metal faster than combat, etc..
ExtraVariables: everyting else I didn't take into consideration..
(Perhaps [OneHexIfNotMeleeMod] ?)
[PerkMod]?
This way, armor deteriorates in a more logical way...
I don't know if a system like this is already in place, but if it is, it certainly needs tweaking as it is not apparent at all from what players have experienced the last session, and this one so far.
Comments please...
Wallace:
I will introduce it in more practical way:
I've looted nice metal armor 93/93% (Wow!) and after fending off a pack of mantis it dropped to 58/93%... Now that is a big no no!
Stuf can't just fall apart from almost nothing so yeah i totally agree with you 5me0
LPLimbos:
Getting armors is much much easier now, there had to be a way for balancing this, it probably came as fast deteriorating armors.
Though i do agree the numbers should be changed a bit as they deteriorate extremely fast, i have noticed that i can loose a metal armor with 50 Cond. in a pair of encounters with mantis or ants.
jodwig:
Because Devs love Fallout New Vegas so much, I will tell you how it works there:
Armors take some portion of damage based on damage took by player, but if player takes 0 damage from an attack, then armor doesn't lose condition either.
Let's say it's 50% of damage goes to armor's condition.
If player take 10 damage, the armor will lose 5% of condition, if player takes 100 damage, the armor will lose 50% of condition.
Of course, there are armors more and less durable, so more durable armors can take 30% of player's damage to condition, while other can take 60%.
If player takes no damage, then same goes for armor.
spears:
But its much easier to repair stuff this session you dont require a repair build to maintain stuff like you used to.
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