Other > Suggestions
Variable armor det ?
5me0:
But you see, I am not asking for stuff to degrade slower, just in a more logical way.
While I do think armor this session is degrading faster than before, you are certainly right that it is easier to get them. But it still doesnt make it right for ants to get your combat armor down to 50% in a few seconds....
Wallace:
Armor degrade rate was fine before the wipe...
Devs are just practical jokers who can't see that nerfing is a bad joke ;P (mabe not always but usually)
jodwig:
--- Quote from: Wallace on January 10, 2012, 02:36:46 PM ---Armor degrade rate was fine before the wipe...
Devs are just practical jokers who can't see that nerfing is a bad joke ;P (mabe not always but usually)
--- End quote ---
Yeah, also before wipe when you looted from encounter player, you were like "OMG OMG OMG IT'S METAL ARMOR!!!1111ONEONE" and now? I just go to fight molerats and I can get 2 metal armors from dead bodies in 1 encounter... So now, you have shitloads of useless armors instead of few good armors, so it's kinda good experiment, but losing gear doesn't hurt that much as before. I died today in a stupid way and lost 3 metal armors, 3 metal masks and 10mm pistol - I didn't care at all :P
Wallace:
Are you blind? 90+/90+ becomes broken after 3 fights with ants/rat/manti/other crap
That's nonsense, absurd and a broken feature...
GroeneAppel:
yeah I agree with this suggestion. And it's not just armor. its weapons alike. Det% is insane. I think that the best idea would be to lower the general det% rate of made armor, and keep the det% rate of looted armor the same, until you repair it once that is. This gives people a very good reason to craft armor themself but still gives regular half broken armor from encounters a decent use.
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