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HtH Fighters screwed as never before

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Kharaam:
thath's why I say 180 AC is high enough!

GroeneAppel:
I do urge people to keep in mind. that to have this amazing 220 AC. that they will have to use pretty much all their perks for this. not leaving much left for things like HP and damage. I honestly would never make a 220 ac hth myself, you would just be to weak even when you reach your actual target. Keep in mind, the moment that you stop moving to punch somoene, you lose your AC so you still suck as hth when its 1v2 or more.

Afcoarse when you stop moving to punch somoene, or knock him down or whatever. If they do get a shot trough. even with the 50% hit chance (using the in your face perk) having used all those perks for AC you will probally not have allot of HP or resistances. Surely you could compensate for this by using gear. but that changes the whole thing, now you as hth risk objects aswell!

jodwig:

--- Quote from: Jescri on January 11, 2012, 02:00:28 AM ---Put more skills points ? That is unfair.

Then, in a side we have basic characters who need to put more than 220 skill points in their weapon skill, have gun and armor to be efficient, and in an other side we have HtH characters who are efficient without any stuff.

HtH characters dont need to craft, pex and farm for free, never loose any stuff, and now they are a kind of mix between Neo from Matrix and Ninja.

Seriously, fallout is Madmax, not Dragon Ball Z.

--- End quote ---

Fallout is not Madmax, it's Fallout, and FOnline isn't Fallout, it's FOnline, but they are all in post-apocalyptic universe.

1. Skill cap is at 300%, not 220%.
2. You need to sacrifice perks to get that high AC
3. Jinxed affects your enemies, your friends and you as well, it's trait after all
4. What's the point of perks, which can allow you to get 200 AC, if cap is at 90? Is there any other stat in FOnline which is capped as well (I'm not talking about 100% resistances and 300% skills)?
5. If AC is so overpowered, then nerf it, but remove cap, because now it is "omg, I wasted perks, because 90 AC is max".
6. You can't even imagine how many different builds I've already seen, it's not 90% Unarmed chars and it won't be 90% Unarmed Jinxed chars.
7. Unarmed are only good 1v1, and if someone runs from them they can't do a shit, perk for increased movement speed (Bonus Move?) would be great for Unarmed chars. If you are standing 1 hex from unarmed and trying to shoot him, then it's your own fault for being a fool, Unarmeds aren't that OP as everyone thinks, try to PK with them.

Solar:
90 cap will (hopefully) go

Variable speed is not possible on the engine, else we would have done that long ago :(

JovankaB:

--- Quote from: Solar on January 11, 2012, 03:45:04 PM ---Variable speed is not possible on the engine, else we would have done that long ago :(
--- End quote ---

Than why I saw GMs running with different speed many times.

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