Other > General Game Discussion
HtH Fighters screwed as never before
runboy93:
--- Quote from: Wallace on January 10, 2012, 08:07:21 AM ---HtH Heavy handers arent overpowered - they get smoked by 2 bursts before they can get close enough to punch a burster
--- End quote ---
This also depends on how strong both guys are (HtH and Burster)
How exactly you try to do dmg with normal burst to HtH guy who got high HP (10EN+Lifegivers)+2x toughness+Anticrit perks+high armor and drugs (Psycho+beer :D)
Yes you can shoot far away, but HtH got boost since this wipe.. and that is AC (Armor Class, maxed 90AC bluesuit)
But you are right that HtH normally die to burster.
Solar:
That situation is what in your face! Was created for
Kharaam:
@Wallace
since this is a whining thread there is a must of people repeating themselves- would devs care for a single post saying "fix A and nerf B"?
belive me I read whole topics before I post in one!
Wallace:
Runboy - i meant 2 guys on not high level (5-9) with limited resources (no beer nor psycho) one is burster one is HH HtH
Solar - i meant 2 bursts from farther than 1 hex
Kharaam - Lol since i started this thread i tried my best not to make it a "whine" thread (so i din't use quotes like "AAAARGHH. Danged devs!!11 How dare you make reqs for BROF/BHTHA so high!? you sack!!!11!" etc. but a resonable points. So oficially i'd like to cleave the whiners off from here (if i only could lol)
Solar:
--- Quote ---But you are right that HtH normally die to burster.
--- End quote ---
I was replying to this bit. Bursters would usually fry you when you actually achieve what you are meant to be aiming for (getting within 1 hex), so that is why In your face! was made.
To combat bursters from over 1 hex you have the traditional method of making a tank (I'm actually toying with creating a new (high level) perk which stops AP reducing your DT) or you have the new option of making a dodger char and hoping you get in with enough HP left to beat his face in.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version