lol so it basically works like in case 3 for probability issues right?
Per attack or per bullet?If 1 hex burst you have a 50% chance that all bullets will miss or 50% chance that any bullet will miss?In other words thats 50% for zero dmg and 50% for full damage or 50% dmg?Can the miss be upgraded to a critical miss?
2. Avoiding point-blank bursts from 1 hex
If you want to make enemies, try to change something.
This was the main thinking behind it - to give hth guys some chance against bursters.
Solar do we really should make some movies of how stupid idea is heavy handed + in your face or even worse + jinxed when you are burster against unarmed with all that things ? Massive trolling.