fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 06:39:56 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Many New Critters  (Read 1749 times)

Surf

  • Moderator
  • это моё.
  • Offline
Re: Many New Critters
« Reply #15 on: December 30, 2011, 09:01:28 am »

Right now, they don't look fallout alike. Maybe adding a few ragged clothes here and there helps, rendering them in the proper fallout perspective and applying the palette would help too. But they seem pretty generic zombies/demons to me. :/
Re: Many New Critters
« Reply #16 on: December 30, 2011, 09:17:04 am »

Well i did render them in the fallout perspective im pretty sure.. it is x offset 45 isometric?
I dont know where to find the pallet, cause i can see how that would help to the emulsion of adding new graphics to a classic.

but thanks for the feedback, they were originally designed for a demonic zombie game..... but my art has been inspired by fallout for at least 12-13 years, so i just assumed it would be compatable. 
Logged
No more brahim shit... im a big boy....

JovankaB

  • Guest
Re: Many New Critters
« Reply #17 on: December 30, 2011, 10:22:40 am »

Well i did render them in the fallout perspective im pretty sure.. it is x offset 45 isometric?

No, it's not isometric in the exact sense. X axis rotation should be -25.7 degrees and Z axis -30 degrees.

In Blender I set camera angle to X = 64.3, Y = 0, Z = -30 then it's perfect.
Of course with orthographic projection.
« Last Edit: December 30, 2011, 10:33:54 am by JovankaB »
Logged
Pages: 1 [2]
 

Page created in 0.036 seconds with 25 queries.