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Author Topic: Sniper/crippler critique  (Read 3619 times)

Sniper/crippler critique
« on: December 29, 2011, 05:24:06 pm »

Ok so I've started leveling this build.  The idea for it is a max range crippler. Primary usage is during TC.   Damage isn't his main concern so much as crippling, with this in mind I replaced good natured in this build with finesse (Although I've heard this is a bad idea).  Also, I'm raising SG instead of EW, but the rest is the same.
EDIT: Sniper Rifle being the weapon of choice for 50 range.

Starting Stats: 1 / 9 / 6 / 1 / 7 / 7 / 10

With Jet, Nuka, and Cigs



Thoughts?
« Last Edit: December 29, 2011, 05:37:05 pm by Shonsu »
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_Youkai_

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Re: Sniper/crippler critique
« Reply #1 on: December 29, 2011, 05:49:09 pm »

For Crippler, Awareness is somehow a must IMHO. How will you know if your enemy is crippled?  ???
Also, I never build a Crippler without More Criticals, can't say if has a huge diference but I always put 3 more and 1 better. Never tested. Bu By logic more is better xD and I don't have much time to create others chars to test it.  :-\
Your life depends of your critical shot even if it deals 5 damage.

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manero

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Re: Sniper/crippler critique
« Reply #2 on: December 29, 2011, 06:13:32 pm »

Thoughts?
IMO, your build is piece of shit.


If i would ever go tc with sniper rifle i would use something like that. Max field of view is MUST for TC sniper.
« Last Edit: December 29, 2011, 06:15:20 pm by manero »
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_Youkai_

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Re: Sniper/crippler critique
« Reply #3 on: December 29, 2011, 06:40:00 pm »

~some Mod delete this post~  8)
« Last Edit: December 29, 2011, 06:42:15 pm by _Youkai_ »
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Re: Sniper/crippler critique
« Reply #4 on: December 29, 2011, 07:14:28 pm »

I have to disagree with Manero, max. field of view isn't a must. Set PE to 8, take cigs, take sharpshooter and you'll be fine. Also that high IN isn't needed, spend these two saved points on AG instead, that way you'll get 12 AP doubleshot crippler build with 53 hex view and 168 hp. However, finesse is needed with this kind of build.
« Last Edit: December 29, 2011, 07:19:30 pm by Kelin »
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avv

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Re: Sniper/crippler critique
« Reply #5 on: December 29, 2011, 07:32:37 pm »

Why not use buffout aswell? Free stat points are never bad.
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Re: Sniper/crippler critique
« Reply #6 on: December 29, 2011, 07:46:26 pm »

I have to disagree with Manero, max. field of view isn't a must. Set PE to 8, take cigs, take sharpshooter and you'll be fine. Also that high IN isn't needed, spend these two saved points on AG instead, that way you'll get 12 AP doubleshot crippler build with 53 hex view and 168 hp. However, finesse is needed with this kind of build.
You can't take sharpshooter with Int 4...
Or BRoF either for that matter...
« Last Edit: December 29, 2011, 07:49:44 pm by Shonsu »
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_Youkai_

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Re: Sniper/crippler critique
« Reply #7 on: December 29, 2011, 07:53:07 pm »

You can't take sharpshooter with Int 4...
Or BRoF either for that matter...
I guess he answer was to the first post of yours.





p.s: Oh.. didn't saw the upgrade on FCP. Now I know the % of crit  ;D  :P
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Re: Sniper/crippler critique
« Reply #8 on: December 29, 2011, 08:18:09 pm »

Arm/Leg cripples are unreliable enough, I personally wouldn't field it without at least 35% crit chance.  I've had 10%, 15%, 20%, 25%, 30%, and 35% builds as well... you want it as high as possible.  I would take 12 AP as well.

1 9 6 1 5 9 10, Small Frame/Finesse (Cigs, Nuka, Jet)  SG, FA, Doc

Awareness
More
More
Lifegiver
More
Better
Weapon Handling

SG 231% and 12 AP if I had to build it... your doc and FA would suck, so super stims would be important.  Can see 50 hexes, and has 168 HP (still kinda squishy, but doable).

.02

« Last Edit: December 29, 2011, 08:52:42 pm by Wind_Drift »
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Iguana Pete's sister

Re: Sniper/crippler critique
« Reply #9 on: December 29, 2011, 08:20:47 pm »

HOw about this...
*With cigs/buff/nuka

« Last Edit: December 29, 2011, 08:28:40 pm by Shonsu »
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_Youkai_

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Re: Sniper/crippler critique
« Reply #10 on: December 29, 2011, 08:43:06 pm »

Arm/Leg cripples are unreliable enough, I personally wouldn't field it without at least 35% crit chance.  I've had 10%, 15%, 20%, 25%, 30%, and 35% builds as well... you want it as high as possible.  I would take 12 AP as well.

1 9 6 1 5 9 10, Small Frame/Finesse (Cigs, Nuka, Jet)  SG, FA, Doc

Awareness
More
More
Lifegiver
More
Better
Weapon Handling

SG 131% and 12 AP if I had to build it... your doc and FA would suck, so super stims would be important.  Can see 50 hexes, and has 168 HP (still kinda squishy, but doable).

.02
Isn't 130% SG + penalty -1ST to use Sniper a little too low?
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Re: Sniper/crippler critique
« Reply #11 on: December 29, 2011, 08:53:15 pm »

Isn't 130% SG + penalty -1ST to use Sniper a little too low?

Yeah, meant 231%.  Hit the wrong key. 

It's fixitated now.

 ;D
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Iguana Pete's sister

Re: Sniper/crippler critique
« Reply #12 on: December 30, 2011, 11:50:51 am »

I guess he answer was to the first post of yours.
Yes, sorry if it wasn't explicit enough.
Arm/Leg cripples are unreliable enough, I personally wouldn't field it without at least 35% crit chance.  I've had 10%, 15%, 20%, 25%, 30%, and 35% builds as well... you want it as high as possible.  I would take 12 AP as well.

1 9 6 1 5 9 10, Small Frame/Finesse (Cigs, Nuka, Jet)  SG, FA, Doc

Awareness
More
More
Lifegiver
More
Better
Weapon Handling

SG 231% and 12 AP if I had to build it... your doc and FA would suck, so super stims would be important.  Can see 50 hexes, and has 168 HP (still kinda squishy, but doable).
The problem with high crit. chance is that you can't make a doubleshot. Well, you can actually but you would have very low hp and no sharpshooter. In this case I think it isn't worth it. When you have 55% crit. chance on hands and two immediate shots it's much easier to cripple your enemy but when you go for 65% crit. chance and only one shot your overall chance to cripple is worse.
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Re: Sniper/crippler critique
« Reply #13 on: December 30, 2011, 04:50:23 pm »

Valid point. I have a 14 AP/BROF sniper with only 10% crit chance, and I do get more shots off, and more crits on target (eyes) in a shorter period of time. It's not a finesse build, or a crippler, so it skipped my mind completely.

I would have to put it through the planner to see exactly, but that sounds like a much more solid suggestion. 
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Iguana Pete's sister

Re: Sniper/crippler critique
« Reply #14 on: December 30, 2011, 06:19:16 pm »

I do appreciate the help and ideas, but I've gone with BG instead.  Seems to be the most handy thing to be in TC I suppose.
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