fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 01:25:24 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Do you want to block those hexes ?

Yes blockers to all maps.
- 23 (71.9%)
Yes, but only to some maps.
- 5 (15.6%)
NO !
- 4 (12.5%)

Total Members Voted: 31


Pages: [1] 2

Author Topic: Blocking upper part of maps.  (Read 2035 times)

Johnny Nuclear

  • Rotator
  • hrmm
  • Offline
Blocking upper part of maps.
« on: December 26, 2011, 09:01:35 pm »



Yes, this nasty . . . . .ehm feature.
I would like to suggest placing few rows of blocking hexes at top of some/all maps to prevent this nasty camping.

Vote and discuss.
Logged
Rockwell gold card owner.

falloutdude

  • just some canadian guy
  • Offline
Re: Blocking upper part of maps.
« Reply #1 on: December 26, 2011, 10:06:24 pm »

yes i agree, its very annoying when trolls do this and is somethings hard to click on them.
Logged
Roaming the waste again.

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: Blocking upper part of maps.
« Reply #2 on: December 26, 2011, 10:34:26 pm »

Blockers to all maps yes!
It's very annoing that you can't see enemy anywhere, but he still keep shooting you :/

avv

  • Offline
Re: Blocking upper part of maps.
« Reply #3 on: December 27, 2011, 01:43:29 pm »

Yes, but only to some maps. Because safe towns don't need this.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Blocking upper part of maps.
« Reply #4 on: December 28, 2011, 08:28:07 am »



Yes, this nasty . . . . .ehm feature.
I would like to suggest placing few rows of blocking hexes at top of some/all maps to prevent this nasty camping.

Vote and discuss.


No.

Sniping from hide-spots is part of the game.

Get higher perception, maneuver around cover, etc.

Not Hello Kitty.
Logged
I wish there were bags, backpacks, etc. in Fonline.

falloutdude

  • just some canadian guy
  • Offline
Re: Blocking upper part of maps.
« Reply #5 on: December 29, 2011, 03:03:53 am »

@swinglinered
your only  saying that because either your a troll.(highly likely)
or you play sniper all the time when trolling and dont want your 1 advantage to go away.

it makes no sense all we can see is your legs which is hard to aim on. when you get to see ever thing and shoot every thing comeing at you,when we are trying to find your legs to fire at.
Logged
Roaming the waste again.
Re: Blocking upper part of maps.
« Reply #6 on: December 29, 2011, 04:11:22 am »

Not to mention the fact that this is only an advantage for snipers and everyone else has to rely on actual tactics. I vote for blockers.
Logged
Re: Blocking upper part of maps.
« Reply #7 on: December 29, 2011, 12:31:05 pm »

I agree with the two posts above. Voted for the blockers.
Logged
Wasteland is a tricky business.

JovankaB

  • Guest
Re: Blocking upper part of maps.
« Reply #8 on: December 29, 2011, 01:25:48 pm »


No.

Sniping from hide-spots is part of the game.

Get higher perception, maneuver around cover, etc.

Not Hello Kitty.

Sniping from some real hide spots, sure, not from edges of maps... It's just a lame trick to hide character name.
Maybe obstacles like trees should give significant AC bonus but not this.


Even if I stay next to you, all I can see is your shoes? Let's be serious...
« Last Edit: December 29, 2011, 01:37:09 pm by JovankaB »
Logged

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Blocking upper part of maps.
« Reply #9 on: December 29, 2011, 01:54:57 pm »

Sniping from hide-spots is part of the game.

Get higher perception, maneuver around cover, etc.
It is a part of the game, but it is allowed and we got used to it. How will higher perception help there ? Maneuver around cover  ???

Pr0 arguments indeed.
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Johnnybravo

  • Hey there!
  • Offline
Re: Blocking upper part of maps.
« Reply #10 on: December 29, 2011, 02:37:14 pm »

Or render area beyond as pitch black, so that you can see whole character. I guess it would also help removing annoying scroll blockers.
Logged
"What is this, I don't even"
"This is your forum."

JovankaB

  • Guest
Re: Blocking upper part of maps.
« Reply #11 on: December 29, 2011, 03:09:21 pm »

In Redding there could be a mountain at the top edge.

Logged

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Blocking upper part of maps.
« Reply #12 on: December 29, 2011, 04:41:17 pm »

Needed all on maps, yah.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

jan0s1k

  • If it bleeds we can kill it...
    • Chosen Soldiers
  • Offline
Re: Blocking upper part of maps.
« Reply #13 on: December 29, 2011, 08:46:09 pm »


No.

Sniping from hide-spots is part of the game.

Get higher perception, maneuver around cover, etc.

Not Hello Kitty.
Oh rly? I remember a long time ago one action in Klamath (in forest on north), when we knew, where is enemy (ya, automap feature), but we couldn't shoot him because of fucking scrolling, is it ok? So don't tell us, that it's part of game, because it can be considered as cheating/exploiting (ye, hiding in unreachable points of map is somehow exploiting, isn't it?)
Logged

Re: Blocking upper part of maps.
« Reply #14 on: December 29, 2011, 10:44:44 pm »

Oh rly? I remember a long time ago one action in Klamath (in forest on north), when we knew, where is enemy (ya, automap feature), but we couldn't shoot him because of fucking scrolling, is it ok? So don't tell us, that it's part of game, because it can be considered as cheating/exploiting (ye, hiding in unreachable points of map is somehow exploiting, isn't it?)
Sounds like exploiting to me.
Logged
Pages: [1] 2
 

Page created in 0.116 seconds with 29 queries.