Other > Winter 2011/2012

Followers points

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Solar:

--- Quote ---Admittedly his feedback wasn't the most gentlemannish, but he has points.

Chrupek comes from a gang that did use mercs and did saw what they did to the gameplay.
--- End quote ---

And yet those points have been lost because he's been an arse. There's a lesson there kids.

Johnnybravo:
So if you can grind much to get some kind of huge advantage...
Why can't you then buy cool stuff as well?
Let's say there is no problem of huge reward for unhealthy grind, fine it's dev decision. But then why reward only single playstyle?
Imagine you don't like NPCs (which pretty amount of players do), but you grind a lot, so you would like to buy for example rare gun or armor? (with similar limitations like not being recoverable or repairable)
Good, but you are then completely at mercy of player driven market, and even so, you are not at all getting what mercs give, even if you spend as much.

avv:

--- Quote from: Solar ---If it cost $10,000 to suicide with 4 mutants off a level 1 char, then you reduce the problem if it costs $100,000 each time, there is a max of 3 of them and it requires a level 10+ char to do it.
--- End quote ---

But the point here is that once one gang starts doing it, other must do too or they will suffer a defeat. It's an arms race where the best grinder wins. Kind of a deal where a group of dedicated players are ready to go to incredible lengths to win and ruin the whole game for others in process.

However if the new economy is supposed to be somehow unforgiving, we'll see. Best grinder still wins.

By the way what's with mercs not giving any loot? It means that those who kill the mercs do not get any reward, like they normally would in terms of winner's loot. If it's to prevent players from taking merc's weapons and then dumping the mercs, you can still avoid that by buying the guns with some utter crap that's easy to get, like fnfals from Khans. Or stealing.

Solar:

--- Quote from: Johnnybravo on December 28, 2011, 01:46:36 pm ---So if you can grind much to get some kind of huge advantage...
Why can't you then buy cool stuff as well?
Let's say there is no problem of huge reward for unhealthy grind, fine it's dev decision. But then why reward only single playstyle?
Imagine you don't like NPCs (which pretty amount of players do), but you grind a lot, so you would like to buy for example rare gun or armor? (with similar limitations like not being recoverable or repairable)
Good, but you are then completely at mercy of player driven market, and even so, you are not at all getting what mercs give, even if you spend as much.

--- End quote ---

You can, Avengers, Gatlings, BCA, CA II, etc are buy able but not craftable. They're pretty nice.


--- Quote ---But the point here is that once one gang starts doing it, other must do too or they will suffer a defeat. It's an arms race where the best grinder wins. Kind of a deal where a group of dedicated players are ready to go to incredible lengths to win and ruin the whole game for others in process.

However if the new economy is supposed to be somehow unforgiving, we'll see. Best grinder still wins.
--- End quote ---

That is to suppose 3 Mutants are undefeatable. I'm not sure what the stats are at moment, I've been wanting to give all NPCs stats a good going over for a while though.

The economy should be harsh enough that repeatedly risking expensive mercs won't be something you can do forever.

avv:

--- Quote from: Solar on December 28, 2011, 02:09:01 pm ---That is to suppose 3 Mutants are undefeatable. I'm not sure what the stats are at moment.
--- End quote ---

They are what I previously described as a bigger hammer to whack his enemies. While normal pvp char can equip for example max 25k worth of equipment, call it 25k Hammer, a mercleader can equip 100k Hammer. Normal pvp char can't get hammer of that magnitude, because 100k is just 4 25k hammers which he can't use at once.

But while we're at it may I ask what's the deal with build's relation to merc hps. The thing is, you have to gimp your char beyond playability to get good hp mercs. So if you're for example a slaver, you can't get good hp mercs, better not buy them at all. It'd fit the gameplay nicely if a slaver could buy decent mercs when he can afford them and uses slaves otherwise. Extends the playability of one char. But it's just not worth it due to low hp, best get the alt. 
If it's to prevent mercleaders from being imba fighters, it's out of the question because a slaver-level char isn't particularly fierce fighter. It's okay and playable though, unlike pure merc leader build.

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