Author Topic: FOnline Character Planner  (Read 207457 times)

Offline Opera

  • Guardian
    • Nitue.net
Re: FOnline: 2238 Character Planner
« Reply #330 on: December 13, 2011, 01:42:32 am »
I will be adding more weapons to calculator later.

Made a small update:
- Fixed Sharpshooter (gives now +6 Sight)
- 90 AC cap removed
- You can enter AC in calculator yourself now (for now)
- Options are now available. (Click FCP at the bottom of your screen and select "Options")
  * You can switch between 2 display modes for perks/drugs/quests/restore/browse: Graphic and Text only (Going to modify it to use more space of the screen)

And now. I'm gonna sleep.
« Last Edit: December 13, 2011, 01:45:56 am by Opera »

Offline Alexandrite

  • Never trust a Game Master with a big smile.
Re: FOnline: 2238 Character Planner
« Reply #331 on: December 13, 2011, 02:37:14 am »
I will be adding more weapons to calculator later.

Made a small update:
- Fixed Sharpshooter (gives now +6 Sight)
- 90 AC cap removed
- You can enter AC in calculator yourself now (for now)
- Options are now available. (Click FCP at the bottom of your screen and select "Options")
  * You can switch between 2 display modes for perks/drugs/quests/restore/browse: Graphic and Text only (Going to modify it to use more space of the screen)

And now. I'm gonna sleep.

Good idea, I'm going to sleep, too! :)

May God have mercy on my enemies, because I won't.

Re: FOnline: 2238 Character Planner
« Reply #332 on: December 13, 2011, 11:14:34 am »
I have a suggestion about this great tool
to make it more "dynamic"

Currently, when you open the FCP you have firstly to set SPECIAL, tag skills and traits.
After pressing Done, you cannot change them anymore.
How about letting these parameters to change at any time?
It would be less annoying if the character created was made badly, or with some mistakes.
Also, add the possibility to change the perks in real time
with some window with combo boxes (example: http://imgur.com/lxduH )

What do you think, Opera?

Offline Opera

  • Guardian
    • Nitue.net
Re: FOnline: 2238 Character Planner
« Reply #333 on: December 13, 2011, 01:36:09 pm »
I have a suggestion about this great tool
to make it more "dynamic"

Currently, when you open the FCP you have firstly to set SPECIAL, tag skills and traits.
After pressing Done, you cannot change them anymore.
How about letting these parameters to change at any time?
It would be less annoying if the character created was made badly, or with some mistakes.
Also, add the possibility to change the perks in real time
with some window with combo boxes (example: http://imgur.com/lxduH )

What do you think, Opera?

I thought about that. It's true that it is faster way, but I wanted to simulate the character creation / leveling up process in-game, step by step. This way you can get info about when did you actually take a perk or quest. Also you can choose do you complete a quest before or after selecting your new perks / editing your skills. Plus, you can get the exact values you want for each skill.

I will make the planner load faster after first visit of a page.

EDIT: Loading should be faster now after first visit. E.g. Go to "Perks" -> Return -> Go back to peks (it should load much faster)
« Last Edit: December 13, 2011, 06:05:55 pm by Opera »

Re: FOnline: 2238 Character Planner
« Reply #334 on: December 13, 2011, 03:56:20 pm »
I personally liked the old " classic " style of FCP , it just felt right you know :)

Re: FOnline: 2238 Character Planner
« Reply #335 on: December 13, 2011, 07:24:27 pm »
Great to see the new character planner!

I noticed the following:
When you choose hth evade (and hth+ evade) the AC bonus doesn't show as a larger AC than before.

*edit: I think it's not a bug because you get the bonus when you've got "only unarmed/melee weapons in hands". So my bad probably :P
« Last Edit: December 13, 2011, 10:52:13 pm by Enzotainment »

Re: FOnline: 2238 Character Planner
« Reply #336 on: December 14, 2011, 10:16:04 pm »
Not sure is it bug or just CBT feature. But still, you can choose Even More Criticals and Even Toughter without More Critical\Toughness taken before them.
Innocence proves nothing

Re: FOnline: 2238 Character Planner
« Reply #337 on: December 14, 2011, 10:48:02 pm »
Not sure is it bug or just CBT feature. But still, you can choose Even More Criticals and Even Toughter without More Critical\Toughness taken before them.

Not a bug , they have higher requirements it's intended that way.

Offline Wallace

  • "Not a bug. It's a feature"
Re: FOnline: 2238 Character Planner
« Reply #338 on: December 16, 2011, 01:50:02 am »
Got a problem; When i try to use (opera) it this prevents me "Failed to load javascript (fcp) file" even after downloading new version of java. When i try to use it from Firefox it just doesn't work as it should...

Any ideas?

EDIT: checked again it works on my PC only in mozilla only text version
« Last Edit: December 16, 2011, 02:15:10 am by Wallace »

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Re: FOnline: 2238 Character Planner
« Reply #339 on: December 16, 2011, 06:46:39 am »
Got a problem; When i try to use (opera) it this prevents me "Failed to load javascript (fcp) file" even after downloading new version of java. When i try to use it from Firefox it just doesn't work as it should...

I use Firefox, for me it works fine the first time but when I go to make another build I get the same error. My browser is up-to-date as far as I know... I can navigate away from the page and come back and it works fine. Pretty weird problem I guess

Offline Wipe

  • Rotator
  • Random is god
Re: FOnline: 2238 Character Planner
« Reply #340 on: December 16, 2011, 07:26:52 am »
It shows max AC is 90, while somewhere it was said that AC could be higher and 90 isn't cap, so you could have 120 AC or even 140 AC for HtH, while it shows only 90. The same with ToHit calculations, max AC of target can be set to 90 only.

AC is still capped at 90 for all critters in world, without any exceptions.  If FCP "sets" >90 AC for any critter, it would be obviously fake info.
Games are meant to be created, not played...

Re: FOnline: 2238 Character Planner
« Reply #341 on: December 16, 2011, 01:28:51 pm »
AC is still capped at 90 for all critters in world, without any exceptions.  If FCP "sets" >90 AC for any critter, it would be obviously fake info.
Argh, I used search with words "AC, armor class, cap, beyond, 90" by user Solar and Atom, but couldn't find that post, I can remember there was something like that, very very very long time ago before CBT section started, so I thought there will be no AC cap after wipe. I can't remember exact words and author of post, but I can remember there was words that AC could go beyond 90.
May be I mistaking, sorry for disinformation then.

Offline Opera

  • Guardian
    • Nitue.net
Re: FOnline: 2238 Character Planner
« Reply #342 on: December 16, 2011, 03:27:46 pm »
Ok. AC now capped at 90 again. This time in the calculator too.

Got a problem; When i try to use (opera) it this prevents me "Failed to load javascript (fcp) file" even after downloading new version of java. When i try to use it from Firefox it just doesn't work as it should...

Any ideas?

EDIT: checked again it works on my PC only in mozilla only text version
I use Firefox, for me it works fine the first time but when I go to make another build I get the same error. My browser is up-to-date as far as I know... I can navigate away from the page and come back and it works fine. Pretty weird problem I guess

I totally missed these posts. Anyway, I need more information:
- Browser version? (You can find it from Help -> About Firefox/Opera)
- Click-by-click way to produce this bug. (e.g. Load nitue.net -> "Open" FCP -> 2238 -> New... and so on)

EDIT: Released a small update
- Improvement to speed
- Notifies the user, if he/she is using browser that haven't been tested or might have some issues
« Last Edit: December 17, 2011, 05:24:52 am by Opera »

Re: FOnline: 2238 Character Planner
« Reply #343 on: December 17, 2011, 02:35:22 pm »
Oh I found a bug on chrome(latest version), when I kept raising only 1 skill(big guns) for 11 levels, at level 11 the skill began to raise itself alone, and I can't remove the points that were invested in it to put on other skills now, that was a minor bug that is fixed by pressing restore

Offline Opera

  • Guardian
    • Nitue.net
Re: FOnline: 2238 Character Planner
« Reply #344 on: December 17, 2011, 03:43:26 pm »
Oh I found a bug on chrome(latest version), when I kept raising only 1 skill(big guns) for 11 levels, at level 11 the skill began to raise itself alone, and I can't remove the points that were invested in it to put on other skills now, that was a minor bug that is fixed by pressing restore

Can you tell me how do you produce this bug? I wasn't able to do this. If possible, tell me click by click way to make this happen.