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Opera:
--- Quote from: runboy93 on July 28, 2010, 05:31:05 pm ---I just say that is old already.
Not mean that you should removed it :P
--- End quote ---
Ehmmm. OK.
randomizr:
No, what I meant was that this is an engine limitation, so there's no way around it at the moment.
Edit:I just had some rethink about this problem, I think this problem is most noticiable when the character's original scaling is small on that spot but the override scaling parameter used in the module is larger than 100.
So, maybe a workaround not tested is to try setting the room's area scaling to larger values, while reducing the values used in to modules.
runboy93:
I just made build and try to get lvl 2, but it just throw me out of net..
This happen yesterday night.
Pillory:
--- Quote from: Opera on July 18, 2010, 01:42:05 am ---Sorry, but I don't really remember why I have calculated it that way (there is some reason for that). As far as I know the crit chance isn't always exactly the same (max. 9% difference for some reason). I will check the code later more carefully.
And if there really is some mistake, I really want to fix it.
--- End quote ---
Your critical chance formula still seems to be incorrect. It looks like you're using the old formula of (50 + 5*Luck) instead of (60 + 4*Luck).
Also, yes, your crit chance is technically different for each shot. You get an additional random(0, your hit chance divded by ten) percent crit chance. That means that someone with 10 luck and 95% hit chance will have between 10% and 19.5% crit chance, which is effectively a 14.75% crit chance. Or it could be slightly different due to rounding.
Opera:
--- Quote from: Pillory on August 16, 2010, 02:59:12 am ---Your critical chance formula still seems to be incorrect. It looks like you're using the old formula of (50 + 5*Luck) instead of (60 + 4*Luck).
Also, yes, your crit chance is technically different for each shot. You get an additional random(0, your hit chance divded by ten) percent crit chance. That means that someone with 10 luck and 95% hit chance will have between 10% and 19.5% crit chance, which is effectively a 14.75% crit chance. Or it could be slightly different due to rounding.
--- End quote ---
I haven't uploaded the files with a fix yet. There is another thing that needs to be fixed. So I try to fix it first.
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