Author Topic: FOnline Character Planner  (Read 204373 times)

Re: FOnline: 2238 Character Planner
« Reply #165 on: July 05, 2010, 08:34:04 pm »
Its not working for me.Same goes if i try to enter the website normally.

http://i469.photobucket.com/albums/rr60/sugativa243/dfghdfhdfh.png

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #166 on: July 08, 2010, 01:13:19 am »
Its not working for me.Same goes if i try to enter the website normally.

http://i469.photobucket.com/albums/rr60/sugativa243/dfghdfhdfh.png

Might be temporary problems with the server. Just try again later. Works just fine atm.

Offline Retrogator

  • Try again, partner.
Re: FOnline: 2238 Character Planner
« Reply #167 on: July 16, 2010, 08:28:42 pm »
When you go to the combat tab, it shows a crit range (i.e. eyes 50-60), what does this represent? From what I know, crit formula is Luck crit chance + (60+4*LUCK)% of aimed modifier. For example, eye shooting with 6 luck...you get 6% + (60+4x6)% = 56.4% chance to crit in the eyes. Why does it say on the planner that your chance is 54-63%? Where is this range coming from? Is it factoring in the +10% that COULD be obtainable if you picked finesse perk?

I'm not sure if this was addressed earlier or not, If it was, a link would be much appreciated.

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #168 on: July 18, 2010, 01:42:05 am »
Sorry, but I don't really remember why I have calculated it that way (there is some reason for that). As far as I know the crit chance isn't always exactly the same (max. 9% difference for some reason). I will check the code later more carefully.

And if there really is some mistake, I really want to fix it.

Offline Ganado

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Re: FOnline: 2238 Character Planner
« Reply #169 on: July 18, 2010, 02:55:04 am »
Maybe this helps? :

It adds, (60% + 4*Luck)/100*Aim bonus (The old Aim bonus from Fallout)

Aim Bonus is
60% Eyes
40% Head
30% Groin
30% Arms
20% Legs
0% Torso


The "60%" in the formula Solar put is for Eye-shots. Replace it with the corresponding percentage for the other body parts. The "Aim bonus" is also just the added percentage or the certain body part.

Quote
I mean, LK10, x3 more critical. 10+3x5=25%

Eyes:
(60+40)/100*60=60%
60%+25%=85%?

Works like that.
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #170 on: July 18, 2010, 03:21:00 am »
Thanks!

I will make the needed changes once I have slept enough first. :)

Offline KraftikBG

  • New generation of bombs...
Re: FOnline: 2238 Character Planner
« Reply #171 on: July 18, 2010, 11:27:32 am »
Great tool , now i have planned all things...
Events ,fun,criticals,GvG,PvP,PvE,crafting,trading,(banning),looting  ,talking , lame admins,  ragequits.That all is in this game = FOnline 2238 , now it´s fu**ed GAME !

Offline runboy93

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Re: FOnline: 2238 Character Planner
« Reply #172 on: July 28, 2010, 12:19:16 pm »
Maybe that cookie thing is old already..?

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #173 on: July 28, 2010, 01:47:31 pm »
Maybe that cookie thing is old already..?


I didn't find any best before dates from it. :(

Why I should remove it?

Offline runboy93

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Re: FOnline: 2238 Character Planner
« Reply #174 on: July 28, 2010, 05:31:05 pm »
I just say that is old already.
Not mean that you should removed it  :P

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #175 on: July 28, 2010, 07:07:20 pm »
I just say that is old already.
Not mean that you should removed it  :P

Ehmmm. OK.

Offline randomizr

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FOnline 2238 Character Planner
« Reply #176 on: August 03, 2010, 01:52:03 pm »
No, what I meant was that this is an engine limitation, so there's no way around it at the moment.

Edit:I just had some rethink about this problem, I think this problem is most noticiable when the character's original scaling is small on that spot but the override scaling parameter used in the module is larger than 100.
So, maybe a workaround not tested is to try setting the room's area scaling to larger values, while reducing the values used in to modules.

Offline runboy93

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Re: FOnline: 2238 Character Planner
« Reply #177 on: August 05, 2010, 01:27:40 pm »
I just made build and try to get lvl 2, but it just throw me out of net..
This happen yesterday night.

Re: FOnline: 2238 Character Planner
« Reply #178 on: August 16, 2010, 02:59:12 am »
Sorry, but I don't really remember why I have calculated it that way (there is some reason for that). As far as I know the crit chance isn't always exactly the same (max. 9% difference for some reason). I will check the code later more carefully.

And if there really is some mistake, I really want to fix it.

Your critical chance formula still seems to be incorrect. It looks like you're using the old formula of (50 + 5*Luck) instead of (60 + 4*Luck).

Also, yes, your crit chance is technically different for each shot. You get an additional random(0, your hit chance divded by ten) percent crit chance. That means that someone with 10 luck and 95% hit chance will have between 10% and 19.5% crit chance, which is effectively a 14.75% crit chance. Or it could be slightly different due to rounding.

Offline Opera

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Re: FOnline: 2238 Character Planner
« Reply #179 on: August 16, 2010, 07:11:06 am »
Your critical chance formula still seems to be incorrect. It looks like you're using the old formula of (50 + 5*Luck) instead of (60 + 4*Luck).

Also, yes, your crit chance is technically different for each shot. You get an additional random(0, your hit chance divded by ten) percent crit chance. That means that someone with 10 luck and 95% hit chance will have between 10% and 19.5% crit chance, which is effectively a 14.75% crit chance. Or it could be slightly different due to rounding.

I haven't uploaded the files with a fix yet. There is another thing that needs to be fixed. So I try to fix it first.