Other > Winter 2011/2012
Loner trait
baaelSiljan:
--- Quote from: pistacja on December 23, 2011, 03:08:54 pm ---I don't get it.
Why try to reinvent the wheel?
+Loner gets +10% to all rolls (skills, chance to hit, chance to crit, crit table, everything) when he/she/it is alone (as in alone on the map without any players, slaves, mercs, friendly or neutral npcs or within xyz hex - whatever is easer to implement).
-Loner gets -10% to all rolls when he/she/it is not alone.
Trait should stick to game mechanics and "unable to be tagged" seams something like "unable to right-click" or "unable to zoomout" or "can't use the letter P", that's silly.
--- End quote ---
because: "guys i'm going to do some crafter, it will be fast i will take loner trait" what is main reason why some people want to name this trait "alter"
pistacja:
--- Quote from: baaelSiljan on December 23, 2011, 03:13:36 pm ---because: "guys i'm going to do some crafter, it will be fast i will take loner trait" what is main reason why some people want to name this trait "alter"
--- End quote ---
Still dont't get it.
If the 10% bonus/penalty is not a modifier visible on the character screen but actually done at a lower level dice roll
[pseudo-code]
if(loner)
Random(10,110)
else
Random(0, 100)
[/pseudo-code]
What would a crafter need a +10% on any rolls ???
Even if the boost would be +50%, it still would take longer to get from lv1 to lv16 for a loner-crafter then for a normal crafter+ lv20 flamer wielding B-guner.
JovankaB:
--- Quote from: baaelSiljan on December 23, 2011, 01:48:56 pm ---
--- End quote ---
Interesting idea but it won't work. That's not how leveling up alts is done by most powerplayers.
You don't relog, you sit on your butt half a day and kill molerats/centaurs.
Then, after a few sessions like this, it is done and you don't care about XP any more.
Besides the xping "warmup" would be very frustrating for PvP players, and it really doesn't look fair.
They would have to kill stupid mobs for a few hours before they would start getting some good XP.
And they would still do this grinding or quit FOnline.
baaelSiljan:
So maybe gaining exp only for 1-2 hours daily (casual players) and then stops, it would take much longer to exp than normal char, but stats bonus should be nice when exp is 0.
Otherhand there aren't any 100% bulletproof solutions, once long time ago I've played on 4 accounts at once :D so we need to make it boring and not profitable to use loner as alt.
PvP != Loner
Loner ~= Explorer, fun casual player
JovankaB:
I was hoping for less frustration for loners, not more frustration for PvP gangs.
It's not a zero-sum game, at least I hope you can make it a bit easier for loner builds without making life of PvP more painful.
XPing penalties really is frustrating for PvP people who try new combat builds etc.
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