Other > Winter 2011/2012
Loner trait
JovankaB:
OK I don't do the close test but from what I heard there is a new trait called "Loner". And apparently it works in a way that you get 10% more experience. Probably someone thought people with 20 one-purpose alts have too difficult life in this game... So I have a suggestion, either:
1. Change the trait name to "Alter", at least it will be accurate.
or
2. Change the way the trait works, to make it actually useful for hardcore loners, not hardcore alters. For example:
- You can't tag people (or people tag you, basically it would have no effect), which would mean you can't travel in groups, join a gang, visit bases/tents of other people... true loner!)
- But your level cap is increased by 3.
wladimiiir:
I agree with you. I am a loner player, but I would not take this trait, because it does not give me any benefit (except of getting my max level one day earlier). I really like "increase level cap by 3" idea. Thats fits to loner perfectly (as he has no people support).
avv:
--- Quote from: JovankaB on December 19, 2011, 04:02:18 pm ---- You can't tag people (or people tag you, basically it would have no effect), which would mean you can't travel in groups, join a gang, visit bases/tents of other people... true loner!)
--- End quote ---
I had basically this in mind while discussing in the last post: can't join factions. But it's not going to work.
--- Quote ---- But your level cap is increased by 3.
--- End quote ---
I beleave the outcome would be horde of loner alts harnessed for pvp purposes. Can't do tc? Bah, the apes will figure it out. 3 extra levels isn't something they are ready to forget. Doesn't even have to be 3 levels but basically anything pvp related and they will drool after it and abuse anything to reach it.
If something would work then it'd be removing names above heads and not allowing bases. That way the loner would really be alone among unknown players or npcs. Not even mumble would help because combat is so messy.
EDIT: another way would be to grant support ability as a tradeoff instead of pvp abilities. Hell, it should be common sense in traits to not hand away support abilities for pvp abilities. ::Hint:: Small frame, Bonehead and Skilled.
So for giving away the ability to have a base, the char would for example have higher carryweight or bonuses to repair, science and OD.
Solar:
Yes, I wasn't too happy with this one. I was hoping someone would suggest something better. I think rather than raising the cap by 3 levels, which would be a big advantage, it could be something like a free level 3 perk when you start.
Sarakin:
Brilliant idea.
lvl 3 perk is not worth it for such harsh malus.
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