Other > Winter 2011/2012
Loner trait
greece crisis:
why he cant be healed by other players or see names over heads? he cant follow or be merc leader so solo players can make tb/rt traps using radio but after that they are on their own. i am saing 1vs2 (ncr trolls/crafters) not pvp builds ;] so if you want to make tank build with loner perk your ++/+++ perks same class will be boosted : ++toughnes +1/5% resist. ++/+++brd +1/2damage. ++/+++lg +10/+15hp. ++critical chance +5%crits and boosted +15% main skills so he can be medic/armor/weapon crafter and also pvp build at same time because it is +45%to skill so one char can make all shit what is doing your alt crafter. about mercs - they are allready nerfed so i wouldnt change anything. this build with lover would kick ass in pvp/pve battles but in tc it could be usless. and loner should be able to join vc/bos/enclave/raiders to get crafter class. so i see a lot of loner platers and they are to weak to make 2nd char so one loner char could be little better than typical pvp build. with 10ag/10str and +++lg and +++brd char would have 305hp (290+15), +9damage (7+2). and loner cant follow r be leader of any group and he cant be invited as friend to bases.
greece crisis:
and i would call this perk not "loner" but "dirty harry" :)
Slaver Snipe:
Well, I'm not in the closed beta but if what I see on the character planner is correct fast metabolism is still in? Perhaps there could be a trait for leader characters that involve either your Slaves lvling up 10-20% faster, a lower chance of them revolting against you upkeep on them lowered or even +to their AC? I mean if you give loners a trait leaders deserve one too! ;D
Lizard:
Okay, now...
I think the Loner perk sucks balls as it is - so i state as an experienced FOnline player.
If you don't want another PvP ape alt, you shall waste 3 perk slots on MagneticPersonality, so you can bring a brahmin to your tent for some hot roleplay.
Also, i call bullshit on this:
--- Quote from: greece crisis on December 21, 2011, 04:00:28 am ---well it is 330:)
i prefer more pvp or pve bonus skills. loner need to be more tougher than normal player. so maby it will be extra 20%bonus to ++perk, ++toughes you can get +1/5% more resist, same with ++/+++brd +1-2damage more, ++/+++life giver +15-25 bonus hp...it would depent what you want to be good at, and/or 20% main skill. so loner could handle small pvp group or large pve encounter. i know it will be littler to much but with that solution solo player with loner perk can be hard like a rock...solo motherfucker...;]
--- End quote ---
baaelSiljan:
Every loner in postapo movies gets into trouble when find some group and otherhand people mostly want to join loner. Every loner is bad ass jack of all trades, who is on his epic lonely quest and want to stay safe and away from troubles.
pros not in party:
- outdoorsman +some nice value
- PE, AG, EN, LK +some nice value
- safer tent
- stronger back to carry more weight
- faster craft
- better barter
- PvE +%
traits general:
- cant join gang
- cant have more than 1 slave
- PvP -%
traits in party:
- removed all pros of loner trait
- only one loner in party, and people love him ( cha of all in party -2)
- loner gets into trouble ( -luck, -pe, -en, -ag)
- people gets into trouble - so loner have to rescue them :P (some big % more chance of missing hit in fight, -% to critics for all in party)
- loner hates walking with peoples cause it is loud and not safe (- big value of outdoorsman for party)
:D This trait should be for people who want to play as loner not for alts etc.
Start looking about 2:50, from 5:10 jump to 7:05
check how McCoy is playing loner and interacting with people,
https://www.youtube.com/watch?v=2zq7gBou5SE
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