Other > Winter 2011/2012

Loner trait

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DocAN.:
10% from 300 is 30 not 10
So MMR will give 330 exp.

Swag:
Ravenous is on to something I think... but how about this? When you are a Loner in a group you suffer a penalty to skills? Because Ravenous's version is making this the best perk ever... there's no drawback. And yes, it is way too complicated. but you have to admit that this is a really cool idea.

RavenousRat:

--- Quote from: gr1m055 on December 20, 2011, 09:59:07 am ---too complicated

--- End quote ---

--- Quote from: Swag on December 20, 2011, 11:46:27 am ---too complicated

--- End quote ---
Ok, I'll make the same post again, but will use less letters. I hope it'll be less complicated for you then:

"If you're being seen by other player, and he's not GM/Dev, you'll get -X% to all your skill checks, or else +X%. It can also affect +/-X CH/IN checks."

That's all.

Wallace:

--- Quote from: Wichura on December 19, 2011, 08:08:43 pm ---For now Loner is useless as it is (to keep classic quote alive). To make it useful, we need to answer one important question - what solo player needs? Higher combat skill? Not much. Higher barter skill? Kinda. Higher "crafting" skills, to get rid of alts? Yes.
So in my not humble opinion Loner should work like a decent bonus for Science, Repair, Outdoorsman, maybe even Barter, maybe even ability to set a Ranger Camp without having a Ranger perk. I mean hell, you resign from having any in-game friends or gang mates, you can't join any group, you can't buy a base, you have to be self-sufficient Mad Max Wannabe wastelander, no alts required. That's real sacrifice in multiplayer game.

--- End quote ---

Yes Sir! Plus a way more (More, MOAR!) carry weight!
Or instead of bonus to cerain skills it'd be:


--- Quote from: Mike Wall on December 20, 2011, 08:34:06 am ---What about tagging 4 skills instead of 3. Maybe the 4th one could be only non combat skill.
But I really like the outdoorsman boost idea and dog idea too. ;)

--- End quote ---

But still with additional carry weight... (since it's gonna be lower after wipe than can be now [3 strong back + packrat now is > than strongback and packrat after wipe] and carry weight is one of my favourite "abilities")

My other idea is to add an "animal friend" effect if possible

greece crisis:

--- Quote from: gr1m055 on December 20, 2011, 04:44:35 am ---I think its like a role play trait or if you want to level faster but I have never seen 10% more experience ever be of any use. So for example a mutated molerat instead of 300exp you get 310 experience.

--- End quote ---

well it is 330:)

i prefer more pvp or pve bonus skills. loner need to be more tougher than normal player. so maby it will be extra 20%bonus to ++perk, ++toughes you can get +1/5% more resist, same with ++/+++brd +1-2damage more, ++/+++life giver +15-25 bonus hp...it would depent what you want to be good at, and/or 20% main skill. so loner could handle small pvp group or large pve encounter. i know it will be littler to much but with that solution solo player with loner perk can be hard like a rock...solo motherfucker...;]

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