Total Members Voted: 45
That's somehow his idea I think ; the good point of it is that you can't manage those mercenaries (thugs), nor place them. You pay for them all at once and then you're done. Maybe you could buy for a new squad of them too, if you were paying a very expensive price ?Another suggestion, Nice_Boat, maybe when all the thugs are dead, the town does not belong to your faction anymore, but is returning to a neutral state ?
Do you mean that multiple gangs could buy "mercenaries" at once, then they all spawn at the start of TC hour and only when all hostile mercs are gone that you could take the town?
If you want to make enemies, try to change something.
About town control reward:Currently equipment of one soldier put for a town control fight is worth more than the reward itself.I'd suggest changing reward from caps to some items that are unavailable otherwise, or very hard to obtain.
This was already tested, in some sense, by having excess items that were traded in the town and things dropped nearby in encounters transfered to the town. It didn't really work out as well as we'd hoped, so it's not likely to return.
What I'd like to see, is some suggestion of how to truly make TC into town guarding, where the players don't benefit by gridcamp killing random bluesuits that enter the town. This is harder than it sounds, as we all know that a bluesuit may either be a scout of an enemy faction, or simply an innocent loner.
A little thing that may avoid this systematic grids killing could be to link the reward to town economic's activities.The idea is that town economy is for a great part made by players.So, killing all guys on grid would be a lost for town attacker.This would make more sense in my mind, and help to stand up town life.Big squad would have an interest to be attractiv for people, and push new player to leave the NCR bluesuit park.
unfortunate loner.
or maybe we could have the faction name under the player's feet, so that one would know if the player is part of a hostile faction and a scout, or just some unfortunate loner.