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Play WikiBoy BugTracker Developer's blog
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Author Topic: The "Build-Boy" Idea.  (Read 2300 times)

DrapiChrust

  • . . . SAY CHEESE . . .
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Re: The "Build-Boy" Idea.
« Reply #15 on: March 08, 2010, 05:14:12 pm »

you forgot by the seaside, maybe a beached tugboat?

That would require adding another graphic into the game (I don't remember any tugboats on seaside encounters).
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Alvarez

  • Forget the past, go outside and have a blast
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Re: The "Build-Boy" Idea.
« Reply #16 on: March 08, 2010, 06:17:58 pm »

So i heard about the problem of refreshing map, items being gone in containers and such.

There's a brahmin at my tent. His name is Locker.

Locker usually just stands around and acts, well, as a semi-reliable storage for my stuff.
He might do it as well, if he had a locker frame for a skin and being immobile, like a gun turret. (And he wouldn't run away like Xoen's one.)

I moved from Hub to NCR and built a tent, having Locker in tow. My items remained in his inventory when the new tent was constructed/new map created.

So, i might load new maps as many times as i can, as long i have tame containers in tow on this map. Or i could spawn critters looking like furniture.

I guess you got the idea
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gordulan

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Re: The "Build-Boy" Idea.
« Reply #17 on: March 08, 2010, 06:24:53 pm »

sweet, would look like

You see Desk
She looks: unhurt, but has crippled limbs

lawl  ;)
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Alvarez

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Re: The "Build-Boy" Idea.
« Reply #18 on: March 08, 2010, 07:10:28 pm »

Don't forget spawning plants, constructing turrets, pillaging bases and making Semtex armchairs.
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