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The "Build-Boy" Idea.
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Topic: The "Build-Boy" Idea. (Read 2300 times)
DrapiChrust
. . . SAY CHEESE . . .
Re: The "Build-Boy" Idea.
«
Reply #15 on:
March 08, 2010, 05:14:12 pm »
Quote from: gordulan on March 08, 2010, 03:05:55 pm
you forgot by the seaside, maybe a beached tugboat?
That would require adding another graphic into the game (I don't remember any tugboats on seaside encounters).
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Alvarez
Forget the past, go outside and have a blast
Re: The "Build-Boy" Idea.
«
Reply #16 on:
March 08, 2010, 06:17:58 pm »
So i heard about the problem of refreshing map, items being gone in containers and such.
There's a brahmin at my tent. His name is Locker.
Locker usually just stands around and acts, well, as a semi-reliable storage for my stuff.
He might do it as well, if he had a locker frame for a skin and being immobile, like a gun turret. (And he wouldn't run away like Xoen's one.)
I moved from Hub to NCR and built a tent, having Locker in tow. My items remained in his inventory when the new tent was constructed/new map created.
So, i might load new maps as many times as i can, as long i have tame containers in tow on this map. Or i could spawn critters looking like furniture.
I guess you got the idea
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gordulan
General Animosity
Re: The "Build-Boy" Idea.
«
Reply #17 on:
March 08, 2010, 06:24:53 pm »
sweet, would look like
You see Desk
She looks: unhurt, but has crippled limbs
lawl
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http://tf-2.fr/ach.php?a=Bend
Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Alvarez
Forget the past, go outside and have a blast
Re: The "Build-Boy" Idea.
«
Reply #18 on:
March 08, 2010, 07:10:28 pm »
Don't forget spawning plants, constructing turrets, pillaging bases and making Semtex armchairs.
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The "Build-Boy" Idea.