Other > General Game Discussion
Fonline as any MMO?
A concerned wastelander:
--- Quote from: Rascal_ on December 19, 2011, 12:05:01 PM ---I wrote it before ofcooz in suggestions that player should have temprorary "tent-like" starting place for his own.
Now when u entering the game u start in the basement/minning camp/tent it should be visible for player as a tent-like place for lets say 7 days ? NPC inside should inform that he has to kick him out after those 7 days it should be cleary stated. (green dot dissapearing from WM)
--- End quote ---
That sounds interesting.
--- Quote ---Mostly discussed example of unintuitivness is that newbs are thrown to complete sandbox without slightest hint what to do. User interface also sucks but i believe devs are on the right way to make it functional, intuitive and comfortable to use.
--- End quote ---
Indeed, Ultima Online for exemple, is even more harsh on new players, BUT the community really help new players, many players played for 10 years and more and are completely not intersted in free PKing noobs (maybe for several years, but you get tired of it). So I think the important is for olds players to welcome new ones (I understand many players are still kids and might lack the maturity to do so.), we need to stop keeping our secrets and post all what we know on forum so we all play on the same level.
Its our personnal responsability to welcome new players. A clean and easy to read section for new players with all info would be very handy, I am not talking about the wiki (very important too) but a guide for noobs that includes all you need to know (builds, transport organisation (having tents at all places you want to go to store your car), respawn tents, multiple bases, bug that prevent you from encountering players when you are set to real time only, mercs spawn abuse, CS and dual log, farming, *pro-PVP* techniques, ect). A guide that is up to date and take in account the actual reality.
On the other hand, like I often tell to new players raging on forum, this game is not for everyone, some people are best stay away from it and we must not try to *keep* them.
ThePhoenix77:
If the biggest problem in the beginning is simply not having somewhere to store stuff then why not make your spawn location reusable for about 1 RL week or until you get tent.
Swinglinered:
--- Quote from: ThePhoenix77 on December 19, 2011, 10:17:49 PM ---If the biggest problem in the beginning is simply not having somewhere to store stuff then why not make your spawn location reusable for about 1 RL week or until you get tent.
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Yes!
I'll make brand new merc leaders and fill the spawns with mercs!
Oh, I see.
Instances.
:(
The Lost Children:
The Lost Children are in the process of writing Tutorial-esque holotapes entitled:
The Bluesuit's Guide to the Wasteland
With these holotapes, in conjunction with our friendly demeanor, we hope to offer a sort of tutorial for all new players who are fortunate to encounter us.
However, the obvious shortcoming is, we can't meet everyone.
We do what we can, when we can... everything else is a bonus.
WE WORK FOR YOU.
FIND US.
Wind_Drift:
--- Quote from: avv on December 19, 2011, 11:13:12 AM ---Fonline has managed to persuade a good deal of players to play but many of them are just simply waiting for wipe. Those players alone are enough to populate the server. If you calculate the entire population playing 2238, requiem, tla and whatever servers there are we are talking about thousands. They too are potential players who aren't afraid of the harshness this game supposedly has.
I don't think it's necessary to make that tutorial map. New players don't quit because they don't know something but because they have setbacks where they die for some reason and lose items. I'd say the beginning is hardest part of the game because you have plain nothing. Best way to ease up this matter would be to help players to get 10 hides easier because once you can store items somewhere, you won't lose everything once you die. It's actually somewhat troubblesome for even good player to get the ten hides right in the beginning.
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You sure you read all of my post? I actually addressed everything you just said...
Anyway, I'm well aware of all of this. I'm not suggesting that be implemented, just that it's the only way (specifics not important) I can think of doing it without sacrificing the game as it is. And I'm not even sure it would boost player retention (as I already said). It would simply be a way to coddle new players so they don't lose too much of their starting gear, and allow them the opportunity to gather 10 hides in safety until they're ready to venture out into the real game world, and possibly familiarize themselves with the game mechanics before it "really matters".
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