Other > Winter 2011/2012

Disassembling

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avv:
Here's the deal: even with 300science, disassembler and luck 10 you get quite a little from disassembling gear. So it basically forces everyone to make an alt with those settings (or whatever settings incase I missed something) or dismantling gear is not much of a use. It's going to be like barter used to be: get 300barter char or sell stuff with a loss.
What will happen is that every stuff hoarding gang or dedicated player will have his dismantler alt in his base and every now and then when they have hoarded all sorts of items that they find useless they will (fast)relog to that dismantler who takes care of those items. This char will never leave the base, he's like a recycling machine.

Swag:
I've never found dismantling to be much use... seems you're better off hoarding stuff and going on selling runs when you can.

I was curious as to whether you can obtain good metal parts or HQ alloys from dismantling with a high enough skill... again, not that it matters, just build a tent next to gecko mine and load it up with sledges, grab a sledge and go in bluesuit from time to time and your HQ problems are over?

I see what you're saying but I personally don't see the point to a 300-science guy alt, it kinda sounds like a waste of time to me :/

avv:

--- Quote from: Swag on December 17, 2011, 08:54:25 pm ---I see what you're saying but I personally don't see the point to a 300-science guy alt, it kinda sounds like a waste of time to me :/
--- End quote ---

Npcs drop alot of beyond repair armors, which can still be disassembled for hq mats.

Remember that 300science doesn't equal lvl24. Once the science is capped, the character is ready. So it's going to be INT10 plus skilled char.

Swag:
Oh my fault, I didn't realize this was in the CBT section heh. My bad

Sarakin:
So what do you propose ?

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