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Author Topic: Something new to do at encounters  (Read 3235 times)

runboy93

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Something new to do at encounters
« on: December 13, 2011, 09:11:59 pm »

I would like to see something else to do in encounters than checking caves, gathering roots or other resources..
Maybe something "small" quests like help farmers kill geckos to protect their homes for example.

Also something skill required works like:
Repair well for exp and maybe something basic stuff.
Heal injured person and got exp.

Just small jobs like that.

Wichura

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Re: Something new to do at encounters
« Reply #1 on: December 14, 2011, 12:20:31 am »

Make few maps for these "to do" thingies.
Write scripts that can manage these thingies.
Post'em here.
...
PROFIT
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Nie biegaj za stadem.

Wallace

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Re: Something new to do at encounters
« Reply #2 on: December 14, 2011, 03:30:45 pm »

Upgrade caves to be more rewarding/entertaining than they are now

AND if the cave is empty make a script making it also the smallest one possible or adding a cave-in blocking further way
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Johnny Nuclear

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Re: Something new to do at encounters
« Reply #3 on: December 15, 2011, 08:45:18 pm »

I would like to see something else to do in encounters than checking caves, gathering roots or other resources..
Maybe something "small" quests like help farmers kill geckos to protect their homes for example.

Also something skill required works like:
Repair well for exp and maybe something basic stuff.
Heal injured person and got exp.

Just small jobs like that.


hrmm in case of accept i could map few such encounters
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Solar

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Re: Something new to do at encounters
« Reply #4 on: December 16, 2011, 01:30:05 pm »

Seems a decent idea to me, the more complexity and variability you could build into them the better too.
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Johnny Nuclear

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Re: Something new to do at encounters
« Reply #5 on: December 16, 2011, 02:02:00 pm »

Seems a decent idea to me, the more complexity and variability you could build into them the better too.

i could map, and maybe suggest some miniquests, but you know im mapper, not writer, also i can't do anything without devs ehh Lexx's permission.
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Rockwell gold card owner.
Re: Something new to do at encounters
« Reply #6 on: December 17, 2011, 06:59:27 pm »

You could introduce your work here, perhaps Lexx approves.
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Johnny Nuclear

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Re: Something new to do at encounters
« Reply #7 on: December 18, 2011, 02:19:11 pm »

You could introduce your work here, perhaps Lexx approves.

no no no
if you want to make something big, always ask content manager first. If you don't, your XXX hours work would be wasted in case of rejection.
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Rockwell gold card owner.
Re: Something new to do at encounters
« Reply #8 on: December 18, 2011, 03:28:54 pm »

Yeah, i already wasted over 10000 manhours on the truck.
And the animations.
I'm not bitter about it at all, i learned a bit about modeling, too.


But, so it means nobody should attempt to contribute anything to the game, because someone on the top might reject it?
And if you just suggest it, it will be just dismissed as empty wanna-have talk...

Sounds like a vicious circle to me. What should one do, then?
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Wasteland is a tricky business.

Johnny Nuclear

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Re: Something new to do at encounters
« Reply #9 on: December 18, 2011, 03:39:50 pm »

eh ?
no, this is suggestion, i said i could map it, now we just have to wait for Devs decision.  ;)
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Rockwell gold card owner.
Re: Something new to do at encounters
« Reply #10 on: December 18, 2011, 04:48:44 pm »

And what about if i ask you to make a simple map, nothing fancy, just to illustrate, how'd you imagine such a encounter?

Consider it my personal request. ;) I'm curious.
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Wasteland is a tricky business.

Johnny Nuclear

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Re: Something new to do at encounters
« Reply #11 on: December 18, 2011, 04:54:10 pm »

And what about if i ask you to make a simple map, nothing fancy, just to illustrate, how'd you imagine such a encounter?

Consider it my personal request. ;) I'm curious.

nah i asked Lexx on IRC, i probabaly have ehm permission

but i'm not going to start working on it right now, but stay tuned. i could finish something this year :)
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Johnny Nuclear

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Re: Something new to do at encounters
« Reply #12 on: December 23, 2011, 03:20:18 pm »



 ;) ;)
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runboy93

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Re: Something new to do at encounters
« Reply #13 on: December 23, 2011, 07:16:42 pm »

Clean up evil mutated plants from farm and something..
Maps looks great :)
Re: Something new to do at encounters
« Reply #14 on: December 23, 2011, 09:09:18 pm »

Maybe the plants are part of a miniquest to help the farmer to clear his garden.

Nice mapping by the way
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