Other > Closed suggestions

PvP, Town Control, Perm control

<< < (6/7) > >>

Nice_Boat:
1. More TC windows.

Yeah, that's a necessary addition.


2. Overlapping windows, 2 (or more) towns at once?

Yes, for reasons mentioned above.


3. Bonus for members who have remained on the map for the entire capture time

Not really sure, but I'm leaning towards no - more doesn't really mean "better" and it could introduce the "let's have a proxy gang for TC" factor I mentioned above (it really would be "proper play" in that situation and the only thing that'd keep it from becoming reality would be the potential laziness of players).


4. Lower / Keep the countdown time

Keep it, countdown time = combat time.


5. NPC "Mercs" for TC (from the other thread)

Depends. If you want to have a long TC window for all towns, than yes, if 3 - very limited, if 2 - disabled. The number of "TC rounds" (ie. times the TC windows start) could also be taken into account to a lesser extent. The idea behind the militia or "mercs" was that they'd give the faction some time to react in a situation when every town can be attacked at any time, this rationale isn't really there when you know which town gets attacked because of the "attack window".


6. Unique "points" which can be used to trade from more unique items (I guess this will be combined with allying to NPC factions)

I'm really excited about this, seems to be an awesome idea.


7. XP for TC?

Wouldn't matter much since TC is basically 21 lvl char thingie and like Kilgore said it seems a bit exploitable.


8. Removal of other NPC's during TC hour?

If 9 can't be done, yes.


9. Town reputation not affecting players in TC hour, obviously not needed if 8 happened

Yeah, but only if the reaction to being hit by a stray bullet wouldn't be the entire town becoming hell bent on taking your head. Karma could be lost by such individuals, which would be enough of a punishment for not checking your fire.


10. NPC "Raiders" attacking controlling factions?

No. Exploitable by the attackers.


Other things?

Kilgore said to have a cooldown on preview during TC window, I'd go a step further. Keep the preview as it is, but when the town becomes open for TC, simply disable it. It's not even that gamey if you think in terms of "something's hanging in the air, so we're searching for those bastards with binoculars right now" :P

Nightkin:
" 8. Removal of other NPC's during TC hour? " nah, put all the npc's inside there homes like what would really happen :P like when the great wipe of moses, red paint above doors lol , you cant enter someones home without repercussions neways idk what im saying im drunk sorry

Surf:

--- Quote ---" 8. Removal of other NPC's during TC hour? "
--- End quote ---

Wow. The Northern Towns are now as good as dead and you want them to become even more empty? Why don't name Klamath "Pvp Town #1", Modoc "Pvp Town #2" etc? You guys seem to hate fallout/2 pretty much. :D

maszrum:

--- Quote ---3. Bonus for members who have remained on the map for the entire capture time
--- End quote ---

i like this, but what about small gangs ? maybe lets make northencities more alive and add this bonus money buy ammout/sum? / player citizens / visitors / _alive_npcs  / in town by every hour
that will force gang who controling city for making town safe , wihtout pointless killing beginners ;]

sorry dont know how to explain this - i dont speak much english ;]

Nice_Boat:

--- Quote from: Surf Solar on March 11, 2010, 01:20:24 pm ---Wow. The Northern Towns are now as good as dead and you want them to become even more empty? Why don't name Klamath "Pvp Town #1", Modoc "Pvp Town #2" etc? You guys seem to hate fallout/2 pretty much. :D

--- End quote ---

It's because AI is too stupid to fend for themselves and NPCs just stand in the way all the time doing nothing but being annoying. People hide in their basements when there's a battle going on in their dwellings, so it makes much more sense than pedestrians standing in the streets like nothing's wrong. AFAIR streets got sort of empty in F2 too during some "prescheduled" shootouts (the one in Redding being the most obvious example). It just makes sense both from gameplay and setting (very much like Western movies at times) perspective.

And what's this whine about North being dead? It's pretty much alive (at least when compared with southern cities other than NCR), it's just that it's much more brutal out there. If you don't like being shot in the face you should stick to protected towns, it's been said over and over again. If you complain about being shot at in general - well wasteland is harsh and no gang is going to allow trespassing during combat for obvious reasons, so the question of NPCs being there for that hour or two comes down to whether it's really necessary to annoy the living hell out of everyone involved in the fighting or not. If you ever had to deal with constantly respawning Metzger's group because of a single burst gone wrong you'd know.

Anyway, the biggest problem with the suggestions board and the community in general is the fact that people who don't participate in a given activity (especially when it comes to organised PvP and weapon balance) have a lot to say without having a clue how the hell does it really look and play like, so the ammount of bullshit is at times totally out of proportion and some stuff that gets implemented really bogs the game down. Most of the issues that turned the TC and PvP play from very enjoyable to laborous and boring like TC-windows and oh-so-abusable preview (not to mention parley) can easilly be linked with the misconceptions and incessant whining some of the NCR dwellers exhibit, so I think it's high time they shut the hell up and let the devs handle it in cooperation with people who actually do participate in gang-related stuff.

Let's face it Surf Solar - even if all the stuff you think is good for TC was implemented, you still wouldn't come cause you're not really interested in this part of 2238 experience. The chance that devs are going to remove TC in total is realistically speaking nill (remember how 2238 started out as a faction mod?), so why do you bother with people who thoroughly enjoy this part of the game? Wouldn't your energy be spent more productively if you invested your time discussing quests, trade and other NPC-related matters? 2238 is big enough for all of us and trying to mess with features you don't like and don't use doesn't help anyone. Just let the PvPers talk about PvP and enjoy their part of the cake and take good care of yours.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version