Other > Closed suggestions

PvP, Town Control, Perm control

<< < (5/7) > >>

Solar:
Indeed, independently of TC. But anyway, its easy to add multiple towns being open at once to simulate the same thing

Nice_Boat:

--- Quote from: Solar on February 17, 2010, 09:41:50 pm ---Indeed, independently of TC. But anyway, its easy to add multiple towns being open at once to simulate the same thing

--- End quote ---

If you had all the towns open for TC between, say, GMT+1 15 till 23 that'd do the trick, yeah. But you'd have to rework the reward system to award gangs for keeping the town for a given ammount of time instead of "taking the day" there or else everything would happen at 22:30 and we'd be knee deep in the same old shit again.

Bartosz:
All I can say: you just convince and settle it with Solar, and we're set:)

Solar:
Well, lets try and get some consensus.

1. More TC windows.
2. Overlapping windows, 2 (or more) towns at once?
3. Bonus for members who have remained on the map for the entire capture time
4. Lower / Keep the countdown time
5. NPC "Mercs" for TC (from the other thread)
6. Unique "points" which can be used to trade from more unique items (I guess this will be combined with allying to NPC factions)
7. XP for TC?
8. Removal of other NPC's during TC hour?
9. Town reputation not affecting players in TC hour, obviously not needed if 8 happened
10. NPC "Raiders" attacking controlling factions?

Other things?

Kilgore:
1. More TC windows.
- Yes, definitely, or disable perm control.

2. Overlapping windows, 2 (or more) towns at once?
- Yes.

3. Bonus for members who have remained on the map for the entire capture time
- Not necessary.

4. Lower / Keep the countdown time
- Keep, it's good.

5. NPC "Mercs" for TC (from the other thread)
- Nope. Too many changes at once.

6. Unique "points" which can be used to trade from more unique items (I guess this will be combined with allying to NPC factions)
- This requires further discussion, but yes.

7. XP for TC?
- Not necessary + seems exploitable.

8. Removal of other NPC's during TC hour?
- Yes

9. Town reputation not affecting players in TC hour, obviously not needed if 8 happened
- Yes


10. NPC "Raiders" attacking controlling factions?
- Nope.


Other things?
- Cooldown for preview during TC hours.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version