Other > Winter 2011/2012
Changes for some perks..
gr1m055:
--- Quote from: Solar on December 15, 2011, 10:33:43 pm ---Its better to wait until you can test it than have me explain everything that's wrong in those assumptions :P
--- End quote ---
Because the way it seems is that a big gunner with psycho dodger+ and more toughness perks and brotherhood armor are going to run up 1hex everybody and it can't be stopped because its -16% chance to hit in eye with ranged builds? While having max hp. I could see this being fine for melee builds but it makes BG builds over powered if they can't be hit. But I hoping that its a character planner bug, and I am worried about nothing.
greece crisis:
10ag/doger/+doger and another perk. This inst v good build because you didnt make any damage.
avv:
You can still shoot those high ac builds in arms and legs.
What's troubbling me are 90ac jinxed trollbuilds that can just spam themselves in maps and hope enemy gets weapon destroyed. Perhaps remove the weapon destroyed entirely from jinxed? Gun drop, -ap crit miss etc. are bad enough, big harm caused by bluesuit who risks nothing.
Solar:
I wonder if leg cripples will finally be worth while.
Crazy:
--- Quote from: Solar on December 16, 2011, 01:11:40 pm ---I wonder if leg cripples will finally be worth while.
--- End quote ---
Well leg cripple always worth it when you manage to do it. In a sense, that's even worst than arm cripple, as one prevent you to shoot while the other prevent you to run away, rush, follow your mates... It was never really used because of low crit rate+low cripple rate.
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