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Demolitioning Assassin
Enzotainment:
--- Quote from: Sarakin on December 12, 2011, 01:20:59 am ---Efficient build only against AFK players
--- End quote ---
:)
I'd suggest you don't bother with sneak.
Just get steal to 270 (with harmless at the least; thief/master thief optional)
Get pickpocket
Tag:
Thief / Outdoorsman (the detonator parts are far away ;) / Traps
Just steal from holy people and get outdoorsman exp to lvl up.
As you won't be doing much except plant tnt on players and/or enclave, you won't be needing many hitpoints or actionpoints. So get the essential stats for carryweight, skillpoints and perhaps stylish hitpoint amount (9 STR, 1EN = 66 hp -> example). Oh yes... and enough agility or whatever to take the perks you might desire.
Raveren:
--- Quote from: T-888 on December 12, 2011, 12:55:39 am ---Alright but you need a weapon skill to level up this , because traps skills is arguably a weapon skill that doesn't provide weaponry , umm some dynamite and .... dynamite.
So yeah , you must sacrifice something for one of SG/BG/EW skills at least to 100 , otherwise leveling will be very very long and mentally traumatizing action.
If you don't plan to carry much stuff , pick small frame instead of good natured +1 special point.
btw don't think so this character will be very successful or could be , since 200 sneak + ghost is very visible and even steal skill lacks some perks if i am correct for it to be useful and steal should be maxed out.
--- End quote ---
--- Quote ---Thief i'm sure there are better choices than this , maybe only if you take it the last.
--- End quote ---
I was getting it last. Those 10% in four (three needed) skills become, obviously, an enormous amount of SP.
--- Quote ---If you don't plan to carry much stuff , pick small frame instead of good natured +1 special point.
--- End quote ---
Well, you may notice that I had risen my Science to 120% for Demolition Expert [2] profession so I kinda was planning on carrying quite some stuff and that trait seemed to give me absolutely no minuses since I wasn't planning on using those combat skills not to mention that options for traits are rather narrow.
--- Quote ---btw don't think so this character will be very successful or could be , since 200 sneak + ghost is very visible and even steal skill lacks some perks if i am correct for it to be useful and steal should be maxed out.
--- End quote ---
I'm trying to figure out how to create something effective out of this idea of mine. What SNEAK and STEAL % are considered as useful?
--- Quote ---I'd suggest you don't bother with sneak.
Just get steal to 270 (with harmless at the least; thief/master thief optional)
Get pickpocket
Tag:
Thief / Outdoorsman (the detonator parts are far away ;) / Traps
Just steal from holy people and get outdoorsman exp to lvl up.
As you won't be doing much except plant tnt on players and/or enclave, you won't be needing many hitpoints or actionpoints. So get the essential stats for carryweight, skillpoints and perhaps stylish hitpoint amount (9 STR, 1EN = 66 hp -> example). Oh yes... and enough agility or whatever to take the perks you might desire.
--- End quote ---
--- Quote ---I'd suggest you don't bother with sneak.
Just get steal to 270 (with harmless at the least; thief/master thief optional)
Get pickpocket
--- End quote ---
Ya, I was keeping that option in mind. Pickpocket needs 8 Agi which kinda sucks.
--- Quote ---Tag:
Thief / Outdoorsman (the detonator parts are far away ;) / Traps
--- End quote ---
Oh, you mean Steal/Outdoorsman/Traps? That sounds like a quite fair idea! I'll keep that in mind.
--- Quote ---As you won't be doing much except plant tnt on players and/or enclave, you won't be needing many hitpoints or actionpoints. So get the essential stats for carryweight, skillpoints and perhaps stylish hitpoint amount (9 STR, 1EN = 66 hp -> example). Oh yes... and enough agility or whatever to take the perks you might desire.
--- End quote ---
I must admit, I like the way you think. :) With En at 1 I could put 2 into Agi, 1 leftover to Str (for more carry weight) and take Master Thief perk (with some SP spendage to LP) instead of Ghost or Silent Running. Although, I could find myself getting one-shotted by... anything or anyone.
Michaelh139:
1. No point in trying to make such build as they stopped the supply of detonator parts without any explanation.
2. You need max sneak, and T-888, have you ever made such a build? It's extremely easy to level these up by just crafting right now due to lowered cooldowns. And even beforehand it wasn't terrible, and weapon skill was unnecessary.
3. This build IS possible. But it is extremely dedicated, and general damage will be shit. The only way you'll get sufficient kills is by planting alone, otherwise you'll do maybe 50 damage to BA. (if you fixed your build up to 300% sneak which is absolutely necessary).
4. 9 times out of 10 you'll prolly get bursted or some shit before you can possible click the dynamite to begin moving it to victim's inventory. (unless you like fucking with nubs in NCR)
5. For big-time pvp, this isn't very good, because everyone will always be on alert, and will insta-shoot you the moment they see you.
Raveren:
--- Quote ---1. No point in trying to make such build as they stopped the supply of detonator parts without any explanation.
--- End quote ---
That's a strong conclusinionary argument, but who are "they"?
--- Quote ---2. You need max sneak, and T-888, have you ever made such a build? It's extremely easy to level these up by just crafting right now due to lowered cooldowns. And even beforehand it wasn't terrible, and weapon skill was unnecessary.
--- End quote ---
No, I haven't. Good to know that leveling is possible!
--- Quote ---3. This build IS possible. But it is extremely dedicated, and general damage will be shit. The only way you'll get sufficient kills is by planting alone, otherwise you'll do maybe 50 damage to BA. (if you fixed your build up to 300% sneak which is absolutely necessary).
--- End quote ---
About 300% sneak... I was thinking alot about such a posability and I've made a conclusion.
--- Quote ---4. 9 times out of 10 you'll prolly get bursted or some shit before you can possible click the dynamite to begin moving it to victim's inventory. (unless you like fucking with nubs in NCR)
--- End quote ---
Ya, I agree. I was wondering if sneak perhaps could help me out of that.
Well my plans for this char aren't only to fuck noobs up :-X
--- Quote ---5. For big-time pvp, this isn't very good, because everyone will always be on alert, and will insta-shoot you the moment they see you.
--- End quote ---
Well then, I guess I'll have to be very careful ;)
I've decided to Split this idea into 2 chars.
One will be a Science/Repair/Traps crafter char and the other one will be a Sneak/Traps/Throwing (decided to throw throwing into the game ^^). I overthought it many times and saw many reasons why my first idea wouldn't work. It was difficult to choose between steal and sneak, but even if I can't put a dynamite into one's pocket I can always lay it before one's feet. I find a "run or go boom" situation being rather attractive :P
I'll still have to think about perk choices and char points. Traits aren't such a big problem. The FCP has been updated...
Crazy:
--- Quote ---The FCP has been updated...
--- End quote ---
Old version still available if ya want. Just check the topic.
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