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Demolitioning Assassin
Raveren:
Hello everyone!
Currently, I'm the newest member around here and this is my first post and question this forum.
I've got an idea of creating a character capable of SNEAKING up to its prey undetected, PUTTING a Dynomite in his/her inventory and silently running away. I want to see experienced and/or good thinking players opinions about this.
Playing around with the Character Planner I managed to get this:
Level 21
ST 6 PE 10 EN 4 CH 3 IN 10 AG 6 LK 1
Traits:
Good Natured
Skilled
Perks:
Demolition Expert
Ghost
Harmless
Silent Running
Thief
Skills:
Sneak 211%
Steal 212%
Traps 200%
Science 120%
What could or should be changed, improved?
T-888:
--- Quote from: Raveren on December 11, 2011, 11:40:21 pm ---Skills:
Sneak 211%
Steal 212%
Traps 200%
Science 120%
Demolition Expert
Ghost take on level 8
Harmless
Silent Running take on lvl 6
Thief i'm sure there are better choices than this , maybe only if you take it the last.
--- End quote ---
Alright but you need a weapon skill to level up this , because traps skills is arguably a weapon skill that doesn't provide weaponry , umm some dynamite and .... dynamite.
So yeah , you must sacrifice something for one of SG/BG/EW skills at least to 100 , otherwise leveling will be very very long and mentally traumatizing action.
If you don't plan to carry much stuff , pick small frame instead of good natured +1 special point.
btw don't think so this character will be very successful or could be , since 200 sneak + ghost is very visible and even steal skill lacks some perks if i am correct for it to be useful and steal should be maxed out.
Sarakin:
Efficient build only against AFK players
_Youkai_:
If I remeber well, the stuffs to craft dynamite is very heavy, so imo I don't think is good get Small Frame.
TKs-KaBoom:
Lol, please kill yourself now! Search the forums for how to delete self :)
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