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Demolitioning Assassin

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Raveren:
Hello everyone!
Currently, I'm the newest member around here and this is my first post and question this forum.

I've got an idea of creating a character capable of SNEAKING up to its prey undetected, PUTTING a Dynomite in his/her inventory and silently running away. I want to see experienced and/or good thinking players opinions about this.

Playing around with the Character Planner I managed to get this:

Level 21

ST 6  PE 10  EN 4  CH 3  IN 10  AG 6  LK 1

Traits:
Good Natured
Skilled

Perks:
Demolition Expert
Ghost
Harmless
Silent Running
Thief

Skills:
Sneak 211%
Steal 212%
Traps 200%
Science 120%

What could or should be changed, improved?

T-888:

--- Quote from: Raveren on December 11, 2011, 11:40:21 pm ---Skills:
Sneak 211%
Steal 212%
Traps 200%
Science 120%

Demolition Expert
Ghost take on level 8
Harmless
Silent Running take on lvl 6
Thief i'm sure there are better choices than this , maybe only if you take it the last.

--- End quote ---

Alright but you need a weapon skill to level up this , because traps skills is arguably a weapon skill that doesn't provide weaponry , umm some dynamite and .... dynamite.


So yeah , you must sacrifice something for one of SG/BG/EW skills at least to 100 , otherwise leveling will be very very long and mentally traumatizing action.

If you don't plan to carry much stuff , pick small frame instead of good natured +1 special point.

btw don't think so this character will be very successful or could be , since 200 sneak + ghost is very visible and even steal skill lacks some perks if i am correct for it to be useful and steal should be maxed out.

Sarakin:
Efficient build only against AFK players

_Youkai_:
If I remeber well, the stuffs to craft dynamite is very heavy, so imo I don't think is good get Small Frame.

TKs-KaBoom:
Lol, please kill yourself now!  Search the forums for how to delete self :)

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