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Author Topic: mercs weapons  (Read 1258 times)

mercs weapons
« on: December 05, 2011, 12:23:12 am »

when u go on world map with ur mercs they all put down their weapons.
2ng bug ---weight of helmets..metal helmet weight 15kg ;/
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Michaelh139

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Re: mercs weapons
« Reply #1 on: December 05, 2011, 03:29:09 am »

when u go on world map with ur mercs they all put down their weapons.
This is to lessen the "drop down from air and totally fuck everything and their dog nearby in 3 seconds" scenario that is 2238 now...
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: mercs weapons
« Reply #2 on: December 05, 2011, 04:27:30 pm »

when u leave encounter or unprotected city u loose all ur mercs which u cant see behid u.
« Last Edit: December 05, 2011, 04:59:31 pm by jacky »
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Re: mercs weapons
« Reply #3 on: December 06, 2011, 05:59:24 am »

Jacky is it that merks have there own cooldown battle timers or a FOV thing, because from my testing it feels more that merks now have battle cool-downs.
Some interesting things i have noticed,
Even hours after they have left, they are still listed in party points. (maybe a function to return them somewhere is planned, or maybe bug)
When you leave in a car the orange spot stays on map even though you have left with the car.
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DrWorm
Re: mercs weapons
« Reply #4 on: December 07, 2011, 09:00:32 am »

i know they are added as members, i used disbandparty all the time. you loose ur mercs only when u cant see them behind you and if it isnt a bug, well it will be hard to make merc leader 10pe+sharpshooter if u dont want to loose your mercs in battle. but i like idea paying salary to mercs but i dont know how it would work, and what will happened if u fail steal on your own mercs?
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