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Author Topic: Movement and lag issues (Dev Question)  (Read 2893 times)

Michaelh139

  • Goin for 900,000...
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Re: Movement and lag issues (Dev Question)
« Reply #15 on: October 08, 2011, 06:20:25 am »

Heres a question: I lag all the time in this game, it gets annoying too. Since I am using sattelite, and therefor have a higher ping, is there anything I can do to try and cut back on the lag?
Get a different ISP?  Preferably cable related.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Movement and lag issues (Dev Question)
« Reply #16 on: October 08, 2011, 07:42:34 am »

That would be a great solution if I could do it; but I'm stuck with sattelite, I'm afraid. Oh well, I figured you may say something to the effect of "there's nothing you can do."
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Re: Movement and lag issues (Dev Question)
« Reply #17 on: October 28, 2011, 01:03:59 am »

UDP in place of TCP is a start.

So this can be maked? And we get rid finnally of the lag problem?
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Crazy

  • Drugged Childkiller
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Re: Movement and lag issues (Dev Question)
« Reply #18 on: October 28, 2011, 02:17:16 am »

So this can be maked? And we get rid finnally of the lag problem?

You cant "get rid of lag problem". It would indeed probably improve the situation though. But I think this kind of engine change require Cvet.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Movement and lag issues (Dev Question)
« Reply #19 on: October 28, 2011, 04:04:06 am »

I have 400ping ,You need to stay there a few seconds to solve place to return to this mistake。

Need a lot of physical strength and powerful armor,Take mercenaries。


I am a Chinese person :D
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Re: Movement and lag issues (Dev Question)
« Reply #20 on: October 30, 2011, 08:28:38 pm »

So Devs, this can be possible or not?
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Re: Movement and lag issues (Dev Question)
« Reply #21 on: November 15, 2011, 02:28:22 am »

Simple solution, if you don't like the 'moonwalk' lag, just set combat to turn based, it makes dying really hard if you have decent ap and if you want to run from combat you can, without lag.
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Re: Movement and lag issues (Dev Question)
« Reply #22 on: November 15, 2011, 01:08:28 pm »

Simple solution, if you don't like the 'moonwalk' lag, just set combat to turn based, it makes dying really hard if you have decent ap and if you want to run from combat you can, without lag.

Good luck fighting tb inc citys
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Re: Movement and lag issues (Dev Question)
« Reply #23 on: November 15, 2011, 11:47:14 pm »

So current only solution is disable RT combat and make everything TB. :D
Actually if we could limit TB turn to to 5-7 seconds per person and speed-up animations that could work somehow. :D
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Re: Movement and lag issues (Dev Question)
« Reply #24 on: November 25, 2011, 10:33:57 am »

Of course your polish friends have no lag. Their ping is 80.
I think that all from North and South America have lags, ping +250, etc....

What bother me more is when I shoot, I do the movement, loose AP, but bullet remains in my weapon.

But, some times lag is good: http://www.youtube.com/watch?v=8SpgJqSNzeo#t=44s
First, I shoot.
Second, I wait him to equip his weapon.
And finaly I hit him at the right moment!

How did you make your Fonline look like this? How can i check my ping?
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Crazy

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Re: Movement and lag issues (Dev Question)
« Reply #25 on: November 25, 2011, 03:28:02 pm »

How did you make your Fonline look like this? How can i check my ping?

Evil or Ras Interface (check tools and modifications), and press F1 to see your ping.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Movement and lag issues (Dev Question)
« Reply #26 on: November 25, 2011, 04:26:57 pm »

 ;D Thanks!! My fonline looks so cool now :) Pure Evil is awesome!! Can you just tell me one more thing. How can I change collor of my name?
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_Youkai_

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Re: Movement and lag issues (Dev Question)
« Reply #27 on: November 25, 2011, 05:27:08 pm »

I don't remember very well, was a long time ago.

Try modifying the NameColorizing.txt file in FOnline Folder.


Then you add something like:

@namechar     colorname    contourcolor


Then at the final you add:

                      R    B    G
@colorname      1    1    1      <--- for example... you'll need to know the code of your preference color.
@contourcolor   2    2    2                                        Use photoshop or paint to get the code.
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