Other > Стопка выцветших журналов
ÐšÐ¾Ð¿Ð°Ñ Ñ€ÑƒÐ´Ñƒ (рабы\Ð¿Ð¾Ð¶ÐµÐ»Ð°Ð½Ð¸Ñ Ð¿Ð¾ игре)
Resp:
оч хотел бы на вÑÑ‘ Ñто поÑмотреть и попробовать
p.s. не дабы флудить, а в знак поддержки идей обÑуждаемых
Eyes:
как-то так, поÑмотрите на предмет ошибок, пожалуйÑта, и Ñ Ñто вÑе же запощу в suggestions
At the moment slaves are almost worthless - they arent good fighters (probably they've never supposed to be) and
(if i remember well) Metzger doesnt pay much if you sell them to him.
My proposition is to use slaves for digging resourse. This idea isnt very original but it's possible to fill it up a little.
How can it work for players? Lets see a hypothetical situation:
Slaver and some slaves enter the location containing resourses.
Then slaver shouts something like that:
/(c)ommand DIG SOME ORE!
or
/(c)ommand DIG SOME MINERALS!
slave checks his inventory, in case the sledgehummer is found -> slave goes to rock pile and digs some ore or minerals
(each slave receive the usual amount of resourse - 5 units, so more slaves means more resourse are obtained)
after that timout counter starts, and before obtaining more resource slaver should wait 6 minutes (as if he does it himself)
Also, digging resourse all day long doesnt do any good for slaves: they loose some health points (for ex., half of their max hp)
each time they work.
some additions can be made to prevent massive use of slaver-alts:
(numbers are of course exemplary)
basic chance if slaves obey order =(50+luck)% , else they wont do anything (but timeout counter starts working anyway).
also small chance of rebellion is possible=25%-luck. In this case slaves will try to attack and kill their master and his friends.
also implementing slaver profession can decrease the amount of slaver-alts
Slaver profession:
level 1
requires 90 speech, 4 charisma
chance for slaves obeing orders raised to (65+luck)%
chance for rebellion reduced to (20-luck)%
level 2
requires 120 speech, 6 charisma
chance for slaves obeing orders raised to (75+luck)%
chance for rebellion reduced to (15-luck)%
slaver can point the type of resourse he want to obtain
level 3
requires 150 speech, 8 charisma
chance for slaves obeing orders raised to (85+luck)%
chance for rebellion reduced to (10-luck)%
slaves suffer less (they loose 50% health points less)
Why i propose it?
Adding such a feature can bring some more diversity in game:
new builds for players are possible (slaver: high charisma, tagged small guns and outdoorsman to succesfully catch
more slaves and find resourse easily)
more interaction between players: crafters dont have to search for resourse on their own - they can buy it from
slavers)
even more space for roleplay: will you buy the resourse from immoral slaveholder or shoot him on sight?
Real:
Тема может не по Ñути, но Ñильно охота узнать про Ñто.
Скажите плз где покупать наемников (теток или дÑдек Ñ Ð¿ÑƒÑˆÐºÐ°Ð¼Ð¸), хочу поÑтавить как охрану на базу. РеÑли зайдет враг туда, то они автоматичеÑки начинают ÑтрелÑть ?? И Ñколько примерно они ÑтоÑÑ‚ ??
UbiValkin:
--- Quote from: Real on February 21, 2010, 08:41:28 AM ---Тема может не по Ñути, но Ñильно охота узнать про Ñто.
Скажите плз где покупать наемников (теток или дÑдек Ñ Ð¿ÑƒÑˆÐºÐ°Ð¼Ð¸), хочу поÑтавить как охрану на базу. РеÑли зайдет враг туда, то они автоматичеÑки начинают ÑтрелÑть ?? И Ñколько примерно они ÑтоÑÑ‚ ??
--- End quote ---
http://www.fo2238.fodev.net/wiki/Mercs
СтоÑть в палатке они могут хоть до второй Ñдерной войны, причем, не завиÑимо от твоей харизмы. Можно их по одному заводит в палатку/на базу и наÑобирать целую армию. ЕÑли им дать команду ÑтрелÑть во вÑе живое, то да, при заходе на твою локацию кого-то еще, кроме тебÑ, они начнут в Ñтого кого-то ÑтрелÑть.
ЕÑли Ñмотреть по вики, то Ñ Ð¿ÑƒÑˆÐºÐ°Ð¼Ð¸ ÑтоÑÑ‚ от 3200 (Ñо 100 ХП и 14мм пиÑтолетом) до 21000 (Ñупер-мутант Ñ Ð±Ð°Ð·ÑƒÐºÐ¾Ð¹ и 450 ХП).
Real:
СпаÑибо большое ))
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