So, about repairing weapons. Is a
pain in the ass, and ALWAYS
need of alts for repairing stuff.
Why not stick a little bit more to Fallout lore?
Small Guns: "The use, care and general knowledge..."
Big Guns: "The operation and maintenance of..."
Energy Weapons: "The care and feeding of..."When a experimented gun user (by example, a police officer) take "care" of his gun, that meant dissasembling, cleaning and changing "broken/deteriorated parts" for new parts.
In short terms, "maintenance".
"REPAIRING" a weapon broken should need % of repair skill, but "MAINTENANCE" (from 0 to 99% endurance) should be able to do it for the gun user itselfs.
I think that the image and the example says all, and no need of more explanations.
This could be implemented?