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A good outdoorsman skill value for a Leader build
Desert Mutt:
Thanks for help.
If some one is interested http://www.nitue.net/fcp/index.php?v=2238&build=969 is a spin-off of my build (more powerful than mine, it can craft. has higher DOC and FA skills, but lives on buffout, leveling is a pain).
:D
borse:
I like the 1 shot laser rifle with 2-3 mercs but you should tag doctor instead. Stim packs are a plenty, able doctors are not. Get your doc to at least 150 with 150 outdoors. If your mercs are on auto move you can leave the map at anytime and they will teleport. They can be on the other side of map and you'll get them :D. So, the way I see it, you could make a slaver and use them to cover your retreat if you get stuck in an encounter. any critters they kill while you run can give them exp to level up :D
you may also want to consider doing a 1 st build that uses laser pistol and crits. You can up your CH to 7, put pe to 6 and en to 8. You won't have any more shots really than your other build but you'll have penetrate perk on laser pistol (range 35) and more mercs to back yo ass up! :D
feel free to criticize the flump outta dis
Desert Mutt:
CH6 + Beer + Mentats = 9 CH to go and buy some mercs. With magnetic personality and drugs you can have 5 mercs this way.
For slaver 9 CH and 6 LK can be better (to capture slaves more quickly, slave's HP has no dependency on your LK, so LK is not that important), but I'm going with mercs.
I have considered 1ST EW pistol crippler build, stumbled into similar delema:150% OUD + High range vs 150% OUD + Good doctor vs 200% OUD. :D
If you wanna cripple at max range you need 240% EW + cigs to get 95% hit chance to the arm (requires 9 INT).
Penetrate perk on magneto-laser pistol is practically useless vs decent armors (as it adds +3 dmg). You will be a weaker fighter than my current build.
I'm still considering what to tag, agree on doctor availability. I guess if I have enough money to buy mercs I should get enough money to buy stimpaks (so DOC should be tagged). :D
borse:
--- Quote from: Desert Mutt on November 12, 2011, 12:39:25 am ---CH6 + Beer + Mentats = 9 CH to go and buy some mercs. With magnetic personality and drugs you can have 5 mercs this way.
For slaver 9 CH and 6 LK can be better (to capture slaves more quickly, slave's HP has no dependency on your LK, so LK is not that important), but I'm going with mercs.
I have considered 1ST EW pistol crippler build, stumbled into similar delema:150% OUD + High range vs 150% OUD + Good doctor vs 200% OUD. :D
If you wanna cripple at max range you need 240% EW + cigs to get 95% hit chance to the arm (requires 9 INT).
Penetrate perk on magneto-laser pistol is practically useless vs decent armors (as it adds +3 dmg). You will be a weaker fighter than my current build.
I'm still considering what to tag, agree on doctor availability. I guess if I have enough money to buy mercs I should get enough money to buy stimpaks (so DOC should be tagged). :D
--- End quote ---
forget outdoors entirely and buy a car
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