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A good outdoorsman skill value for a Leader build
Desert Mutt:
I'm trying to create EW leader build and have a delema:
~200% outdoorsman, 41% FA, 59% DOC, 91% eye shoot at 20 hexes
vs
150% outdoorsman, 92% FA, 95% DOC, 91% eye shoot at 24 hexes
So the question is: What is a an optimal outdoorsman value for a leader build?
I read that 200% allows you to avoid almost everything (so your merc will be safe most of the time).
On other hand if you have 5 mercs and you know where you travel (avoiding zones where you can bump into BoS or Enclave patrols, gangs in SF ruins etc.) 150% can be enough i guess.
ThePhoenix77:
buy a hummer and forget outdoorsman skill
Ganado:
It depends on the zone. There are "easy" tiles like places around Hub or NCR that make it so you can have 95% at 100 Outdoorsman (to choose to avoid the encounter). Hardest tiles require, according to what Solar said, about 180 Outdoorsman to get max chance to avoid an encounter. 150 is enough for most areas. But unless you have supplies to many Super Stims, First Aid is usually a needed skill to quickly be able to FA your mercs. So, your second build, judging by only what you gave, looks better.
Desert Mutt:
Thanks for the info.
I guess i can make FA 101%, 33% DOC, 176% OUD and have 91% eye shoot on 24 hex (also looking through various posts plenty of combat leaders had high FA instead of DOC).
Can NPC doctors heal my mercs if they get crippled??? I guess no.
Ganado:
Correct, only way to heal a merc from crippling injury is yourself or another player using Doctor.
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