Other > Off-topic discussions
MY BODY IS READY!
LeonTheNorse:
--- Quote from: avv on November 11, 2011, 06:10:13 pm ---One question: is that game challenging?
I play as a nord, using one hand sword as an example, and now its mostly one hit wolfs,draugr and so on.
its way too easy, not much challenge, enter a dungeon. kill all with one blow, except restless draugr wich needs 5-6 blows.
Its dumbed down quite a lot since oblivion, and shitloads since morrowind. no more stats just skills, and you pick when you level up more hp, magicka or stamina.
--- End quote ---
RavenousRat:
Too easy? Raise difficulty to max then ;p
Don't know how it'll affect Skyrim, but in Morrowind at max difficulty little mudcrab almost killed me with 1 blow, while I missed almost all hits on him, haven't tried raising difficulty in Skyrim, as I just started and wasn't playing much it yet.
About skills, they oriented character building on perks, each time you level up, you choose a skill and there're a lot perks in each skill tree. But I agree that removing classic attributes was dumb. Of course morrowind+oblivion stats increase system was stupid (hmm, I need to raise speed, agility and strength on max this level, going to trainer and increase my non-main hand-to-hand, blunt and marksman skills on 10), but it doesn't mean that they should remove those stats at all.
Also I don't know if there will be a level scale - one of the stupidest things in most RPGs: Hey I leveled! So what? Everyone else leveled with you anyway. If level scale will be there, then I hope construction set for Skyrim will be released soon (if it's not already), so at least I can remove this silly thing myself.
Izual:
There's no level scale, afaik.
avv:
--- Quote from: RavenousRat on November 12, 2011, 12:57:32 pm ---Too easy? Raise difficulty to max then ;p
Don't know how it'll affect Skyrim, but in Morrowind at max difficulty little mudcrab almost killed me with 1 blow, while I missed almost all hits on him, haven't tried raising difficulty in Skyrim, as I just started and
--- End quote ---
So higher difficulty reduces player's dealt damage and increases enemy's damage. Yeah very original. Doesn't it only increase the player's consumption of healing supplies?
Andr3aZ:
What would you do to increase combat difficulty other than damage dealt/receive scaling? Adding even more enemies to the brawl? In most dungeons you are faced 4-5 enemies at the same time and they fuck you up on expert difficulty when you get surrounded. I play Skyrim on expert as assassin with 1 tank companion and the fights are enjoyable and not "slash slash you're dead! not big surprise" - you need to pick targets for you and your companion, you need to use your shouts intelligent to crowd-control and most of it all: you need to drink heal/buff potions (which, on lower difficulty is just waste of space in inventory) and use buff spells. Otherwise every boss gives you a pretty good ass whipin.
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