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MY BODY IS READY!

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avv:
One question: is that game challenging?


--- Quote from: Surf on November 11, 2011, 01:41:50 pm ---Because Skyrim is the first, only and exclusive game where you can exploit ingame mechanics.
--- End quote ---

It just looks sillyer when you're face to face with those "realistic" npcs.

Johnnybravo:

--- Quote from: Surf on November 11, 2011, 04:41:36 am ---The mindset of the new generation of gamers (tm)

hey let's just remove some stats lol, no one cares about numbers

yeah let's remove it, rather than improve it lol

This is why we can't have nice things.

fuck this shit

--- End quote ---

I'm not sure how to respond to this and still stay correct.
Well, your new generation of players been playing the series since the very first game, called Arena if you remember that.
And no, no matter whether it was TES series, Baldur's Gate, Ultima, Fallout or arbitrary dungeon crawler, numbers were never the reason why the game was fun. Sheet full of numbers perhaps worked within dumbed down Diablo II or other rather shallow games, but good games always made player feel happy from his accomplishments without having him dig through numbers.
For record I think the actually best experience ever in computer game I had was when playing Stonekeep, where only numbers you could see were your health and charges on your runecasters. Heck even numbers in Dungeon Master were more like : "OK, you did some damage." as you were not given any info on enemy health, but you could compare how effective your blows were. Something like what can be done today with graphics. But of course that you can't never accept. You need your sheet of numbers and descriptions.

Y0ssarian:
Well today was Veterans' day and I enjoyed time off with my new wife.

Her name you say?

SKYRIM!

Slaver Snipe:
True surf, and yet how many of those games had 100 people working on it for 3 years?

Johnny Nuclear:
hrmm
first big minus
where the hell are all stats ?!
They simply removed like 80% of classic character developement :-\ :-\

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