Other > Suggestions
[Mechanics] RT combat improvements [Medium]
Johnnybravo:
Sentry mode should be only tactics thing not ever being added in Fonline. It's simple as that, here you control just one character so you don't have to worry about managing others, and that way automatic shooting is just too much.
Desert Mutt:
--- Quote from: avv on November 05, 2011, 01:45:30 PM ---Perhaps 0,5 second delay for shooting would be good. In addition only enemy faction or red tagged chars would be auto-shot.
--- End quote ---
Or that can be based on character sequence - guy with higher sequence shoots first. This will be one step forward in reconciling Turn Based mode with Real Time mode.
OskaRus:
Sentry mode could never work because of friend or foe recognition. Without name colorizing it is often hard to recognize allies for human. Sentry mode would result either in shooting everyone in sight or just shooting noone.
Displayed hit chance and critter info was solved long time ago by FOCD utilies and was banned as super uber mean cheating.
When you click attack some target - character continues to attack it until : seems good and would be great improvement.
Hotkeys: many (use stimpack on self, reload,.....) was in FOCD.
Johnnybravo:
Some of this is already being promised anyway. But you would be surprised how people whined about it :d (eg. that seeing hit chance for selected called shot would help PKs :S).
I like the selection in tactics much more than what is in 2238 right now, and it also wouldn't be that goddamn buggy.
It'd be cool to scrap current hotkeys in favor of this, but still leave hotkey for menu and selections (say for example V would popup that menu, and 1-8 would select region, so seasoned player can still switch just as fast, but it does not look like lame hack).
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