fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 05:12:22 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Corvega fixed  (Read 9135 times)

Re: Corvega fixed
« Reply #15 on: October 31, 2011, 05:33:31 pm »

Okay, i got it.

Well you all can have the .blend and do whatthefuckever you want with it. I'm back on my main project.
http://www.sendspace.com/file/1cyl8n
Logged
Wasteland is a tricky business.
Re: Corvega fixed
« Reply #16 on: November 01, 2011, 10:46:37 am »

Hm I think I may check something on this too... especially since my traditional editing didn't go in a way I would have preferred therefore I may use up your blend file to make a good looking one.

Here is my try at the corvega Lizard's model helped a lot but since I wanted to make it with parts I had to restart it. Also I used for reference the in game sceneries instead of the intro one.


Man I feel like I'm hijacking this thread hope the topic starter don't mind it.
Logged
Re: Corvega fixed
« Reply #17 on: November 02, 2011, 12:00:52 pm »

Now that looks pretty sweet, Jotisz. Did you retopo some parts? Wanna slap some textures on them?
http://matrep.parastudios.de/index.php

How about these?
http://matrep.parastudios.de/index.php?action=view&material=410-cast-lead&fc=2      = gray
http://matrep.parastudios.de/index.php?action=view&material=531-chainz&fc=2          =raw rust texture
http://matrep.parastudios.de/index.php?action=view&material=482-old-rusty-pipe&fc=2           =lighter rusted surface




Logged
Wasteland is a tricky business.
Re: Corvega fixed
« Reply #18 on: November 02, 2011, 12:59:07 pm »

Well I used your model as a reference then made a low poly model based on it the one you made really got the overall proportions I went on diferent road in the front part of the car but only cause I wanted it to fit to the existing scenery files instead of the intro car.

Those materials doesn't look bad though my original idea was to make the texture from sketch but those looks quite good I will try them out.
Logged
Re: Corvega fixed
« Reply #19 on: July 30, 2012, 04:44:14 pm »




Gold Highwayman  8)


These looke very good and should be added along with those cars from the faction file.
Also Jotisz corvega looks good but could use a little bit more work.
Logged
Re: Corvega fixed
« Reply #20 on: August 01, 2012, 08:44:43 am »

Those pictures are quite old that corvega you see there was a failure I quite forget about this but I have made the corrected one a bit later. But since I found other neat stuffs too on my hdd so well here is an another image with a few other vehicles.


Logged
Re: Corvega fixed
« Reply #21 on: August 01, 2012, 11:37:50 am »

Hmmm, Me want a tanker. Nice cars

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Corvega fixed
« Reply #22 on: August 01, 2012, 05:38:25 pm »

Gob

  • The Good
  • Offline
Re: Corvega fixed
« Reply #23 on: August 02, 2012, 09:45:23 pm »

Would be awesome to see that police car from Mad Max 2.
Logged
Pages: 1 [2]
 

Page created in 0.194 seconds with 21 queries.