Other > Suggestions

Remove level cap restriction via QUEST?

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Senocular:
HEY GUYS CHECK OUT THIS AWESOME IDEA

Acording to wiki:

--- Quote ---Level    Required Experience points    New perk available    New perk available (If skilled trait is chosen)
19    171000 (+18000)                                           No.                           No.
20    190000 (+19000)                                           No.                          Yes !
21    210000 (+20000)                                          Yes !                            No.
--- End quote ---
And this is my idea:

--- Quote ---Level    Required Experience points    New perk available    New perk available (If skilled trait is chosen)
22      9999999.410.000 (+99999999)                           No.                           No.
23      9999999.710.000 (+99999999)                           No.                           No.
24      99999999.110.000 (+99999999)                           Yes !.                           Yes !.
25      999999999.110.000 (+9999999)                           No.                           No.
26      9999999999.310.000 (+99999999)                           No.                          No.
27      99999999999.510.000 (+99999999)                             Yes !.                         No.
28      999999999999.710.000 (+99999999)                            No.                            Yes !.
--- End quote ---

Just look how awesome it is. Only complete no-lifes would ever reach anything beyond 21 lvl thus making them even more powerful. ISN'T IT GREAT?

Wichura:

--- Quote from: Senocular on November 04, 2011, 04:36:20 PM ---ISN'T IT GREAT?

--- End quote ---
* fap fap fap *

Seriously now - is there really big difference between 220 and 250 combat skill? And 300, does it make "mah laz0r" firing more accurate in a noticable way?

I personally see no decent difference in pure-taxi with 300% Outdoorsman and my uber-woodsman with 201%.

Chrupek:
but +15hp each level above 21 will make the difference.
idea is complete crap; sharing char-grind encourage feature. Probably leads to repetable knock out-heal script for Ape char, and his 'friend' who is never existed person with +200hp char. I hope that will never be implemented.

avv:

--- Quote from: Wichura on November 04, 2011, 04:59:14 PM ---Seriously now - is there really big difference between 220 and 250 combat skill? And 300, does it make "mah laz0r" firing more accurate in a noticable way?
--- End quote ---

Weapons skill% is not but accuracy. So uberhigh weaponskill means that you can drop your strength to 1 and move the points elsewhere. If everyone could raise their gunskill to 300, it would mean that pretty much all builds would take strength 1 or 2, unless they wanted stonewall. Weapon handling perk would lose its meaning.

Wichura:

--- Quote from: Chrupek on November 04, 2011, 06:56:54 PM ---but +15hp each level above 21 will make the difference.

--- End quote ---
Raising HP can be blocked at any level.

--- Quote from: avv on November 05, 2011, 10:37:31 AM ---Weapons skill% is not but accuracy. So uberhigh weaponskill means that you can drop your strength to 1 and move the points elsewhere. If everyone could raise their gunskill to 300, it would mean that pretty much all builds would take strength 1 or 2, unless they wanted stonewall. Weapon handling perk would lose its meaning.

--- End quote ---
There are already 1-2 ST chars, 1 CH chars, 1 LK chars, minmaxed chars. It's not game's fault, people will always look for the shortest way to achieve their goals.

Anyway removing level cap not gonna happen, it's way better to have thousands of alts with average ~200 players. Just imagine this horror: people would be self-sufficient, jack-of-all-trades, economy would be ruined, and interaction will suffer. Wait, don't we have that situation right now? :>

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