one more word about awareness. Its not only HPs, awareness shows INJURED too. For you, as a crippler, is very useful. So in big battle, you know whos the threat, and whos not. In RT mode, theres no way to click someone, to check his health status (like in F2, without awareness), so awareness its the only choice (in my opinion).
I cant add anything more about traits. Maybe, theres kamikaze too, but its only useful for turn-based players.
One hander is good with pistols, cause it gives 20% chances to hit. I temasn, that you can save a lot of skill points in further levels (when your SG skill is around 200%, you need a lot of extra SP to put it in your SG and see any difference).
But the other hand, good natured is taking from you only 10% sg, but gives you 15% to: Firsta Aid, and Doctor. Its really nice boost.
I suggest, if you want to compare those two traits, you have to do this on your character. there is no simple way to say: that is better, or not.
Just use Fonline Character Planner, and compare chance to hit value, at 21cap level.
For comfortable play, First Aid skill, at least 130%. Every 2,5 mins, you can heal around 50-110hps (with 10luck).
100% Doctor heals every wound i guess (at least 90% injuries) Cooldown is 3mins, which is simply enough (if you get crippled twice, then ure dead anyway:))
Im not so sure, there was some change in Outdoorsman skill, but since 5 months, travelling with 20-30 outdoorsman is very fast. Of course, there would be many unexpected encounters, but in RT u can just run away.
3 CHA... well... i cant remember when it was needed for me:). Level up pistol sinper is about 3-4 evenings normal play. Just farm SMGs from VCPatrol vs Strong slavers, and with 3-4 guns and 200ammo go on mutated molerats (you can check in Fonline Encounter Finder where to go).
3 CHA is waste of 2 SPECIAL points. If you dont want to be merc leader, then pick and 1. no exceptions.