Other > Suggestions

Total skillpoints overhaul

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Graf:
It's not a necessity to place skills like I did. Sneak could be placed in other section, for example in the "backup". But then everybody will be able to be a sneaker and do other stuff in the meantime. So it might be a better idea, if you have to choose between FA/Doc and sneak.

By the way, I thought about dividing all skills on to two categories: combat and non-combat skills.

Pros:
More diversity in builds.

Cons:
Doesn't solve the alting problem completely.

How do you think, is it better or not?

Wichura:
Everything that can help to get rid off alts - I support. You have my spear, Leonidas.

Combat ape + uber-woodsman-crafting-machine is all I need, really. And by uber-crafter I mean uber-crafter, able to craft any shit craftable. Not toilet-like-chars (use - flush - forget), made and leveled up just to get profession.

avv - there are stimpaks you know, no need to have FA maxed.

Michaelh139:
So we can only tag 1 skill in each section? Or maybe put the 3 tags in whatever section you want?

Though I suppose given the choice everyone would prefer the first.

I think it's a great idea, for reasons already mentioned.

avv:

--- Quote from: Graf on October 23, 2011, 05:08:13 PM ---How do you think, is it better or not?
--- End quote ---

Better for sure, it's just some skills aren't as useful as others which leads to maxing out the useful ones.


--- Quote from: Wichura on October 23, 2011, 05:16:28 PM ---avv - there are stimpaks you know, no need to have FA maxed.
--- End quote ---

FA is very useful skill because it's fast to use in combat, just press 5 and click and it gives instant healing after death provided you succeed to remove weakness.

Chrupek:
Its just doesnt sound right.

What if i need to tag BG and SG? Ill have still just n points for both skills.


Second idea seems much better. I think that, in first group there should be EVERY skill, needed for combat. So: SG, BG, EW, unarmed, Melee, Throwing, Sneak, First Aid, Doc.

The second group.... hmmm... still i think its weird to get same SP to distribute in any skill. Maybe we need some other system for those, non-violent stats. Something based on actual playing style. for example: 2% Outdoorsman for every square of map visited (or 3% if you have tagged OUT). Same for reapir: the more weapons you try to repair, the more skill u get. Same with, dissasembling for science.
Because your suggestion Graf, leads to ending alts era (which i think is really great idea), there should be no any cap of those non combat skills.

Combat: everyone has same chances - build pvp ape you ever wanted.
Non combat: benefits for explorers, barters, scientists, repiarsmen. The more you play your character, the more all-around it becomes.

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