Other > Suggestions

Total skillpoints overhaul

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Wallace:
No thank you

No need for that

Death to the level cap!

Problem solved

(just changing some skills so that those would be working fine without bumping them up to 250 - 300) (like sneak or repair)

Ganado:
No level cap? No way, characters should not be able to have 300% in each stat. It will just be molerat grinding, and the distance between noobs and no-lifers will just increase infinitely. I can't believe that you're being serious.

This suggestion won't make it perfect, but it will make it better, whether it is divided into two or three parts.

RavenousRat:
No level cap may work if XP will be limited for actions. Right now XP is unlimited, you can gather it without worrying it ends.
Like non-repeatable quests only, and if repeatable, then XP only for fixed number of attempts.
No XP after N kills of some type of mob, or diminishing XP to some number and then 0 after it.

XP from quests gained from 0% to 100% of possible by quality of completion, if quest is for more than 1 player, but less than 4-5 and this number can't be changed at the middle of quest (noone can't enter location after 1st enter), then 100% completion should require some skills like gambling/speech/science/repair/outdorsman/barter in process.

XP gained from mob should be dependant on quality of kill and your level, if you dealt 100% of all damage to mob and it 0% to you, then you'll get full XP, or else some penalty to it.

This way there will be some kind of "level cap", because after some time you won't get XP from actions when all quests are done, all types of mobs are killed on max, etc. The level cap will be different for each player, dependant on its knowledge of game and quality of using this knowledge.

kraskish:
It looks good, but u miss one thing, SPECIAL requirements for specs and specs limit. For every profession you need an alt. Also Fa, Doc, Outd in 1 group would be hard

T-888:

--- Quote from: Dishonest Abe on October 23, 2011, 08:52:47 PM ---No level cap? No way, characters should not be able to have 300% in each stat. It will just be molerat grinding, and the distance between noobs and no-lifers will just increase infinitely. I can't believe that you're being serious.

This suggestion won't make it perfect, but it will make it better, whether it is divided into two or three parts.

--- End quote ---

What you seriously think this way ?

Chars don't gain perks , hp after level 21 and can reach level .... for example 30 much simpler = less alts because the existing characters more universal or just better powerbuilds ;D ..... well both.


--- Quote from: kraskish on October 23, 2011, 10:14:54 PM ---It looks good, but u miss one thing, SPECIAL requirements for specs and specs limit. For every profession you need an alt. Also Fa, Doc, Outd in 1 group would be hard

--- End quote ---

Yep , this all suggestion sounds candy and sugar but it isn't all that good , i wish it would be happyland ... hmmm sweetcakes.

But this suggestion is good in overall , i give a green light from my side.


--- Quote from: Wallace on October 23, 2011, 08:13:17 PM ---(just changing some skills so that those would be working fine without bumping them up to 250 - 300) (like sneak or repair)

--- End quote ---

This is a problem too , if you give enough skillpoints then everyone in the wasteland will be invisible , invisible proxy looters , big gunners , snipers , UNSEEN merc leader chars , invisible maxed out traps suicide bombers , each crafter is gonna become invisible sooner or later , that means invisible miners etc. etc. i could go on forever and ever. That would be the era of 12 pe only chars and shit ;D

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