Other > Suggestions

Ghost Farm useful like never before

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naossano:
Personnally, i don't think citizenship is a good thing to make the town apolitic.

You could have struggle for leadership, betrayal, spies, gangwar to hold the cave and other stuff.

As i see it :

- Free access to upperground area, with a lot of random spawn point. So there is no camping abuse as you don't know where bluesuits gonna spawn.
- The two access to the underground are guarded by npc who attack those who attack others. No reinforcement, no superguards, but you can see them from afar. So if you don't see them it means the entrances are not safe.
- Generic glowing ghouls during night, who help the guards. (more falloutish)
- When you goes underground, there are doors that you must pass to enter the cave itself. To pass the door, you must give your weapons to the guards. (they will disapear, forever) If you kill the guard, you can't pass the door. (those inside could leave by a red exit)
- If you attack someone inside, you'll be killed and loose 500 reputation. You go under 1000 you will be shot on sight. So there will be no unarmed gang rush. (or less)
- No citizenship, no computer, no faction, no stuff, no ressources, no traders, no containers, no idolated reputation for players. Maybe some homesteader or generic quest guys. So there will be no struggle for the leadership of this place.
- Mini questmap around the ghost farm. (quest given from inside the cave. the reward are never weapons)

Wichura:
Almost all above sounds exactly as copy of NCR, with reputation, "holster ur weapon!!111" shouting by so called "guards", inability to defend yourself against thieves, trolls, bombers etc. Besides if there's no resources or possibilty to keep your weapon in hands, what's the use of such place? To chit-chat? To "roleplay" the talking mole? Makes no sense.

naossano:
You won't have to defend yourself agains't bomber, as the bomber will stay right in front of the door.
You won't have to defend yourself agains't thieves as you don't bring valuable stuff. (no trader)
You won't have to defend yourself agains't troll as troll do not harm.
You won't have to worry about who's there as there is no reputation or citizenship.

Unless you want an abusable system, or a base for you own, seems the only way to have safe place to meet...

Jotisz:
Personally I think the player driven npc faction idea is better then making it to hinkly like area sure it would be safe and all but it was planed to be some kind of tutorial area where the new players would be able to get general direction and for that I think the original idea from Wichura is more useful for a place like that.

naossano:
The problem is that a player driven faction is highly abusable, and can't be apolitic.
Plus, we already have player driven faction dedicated to help the newcomer. It was WWP. It is BHH. It would be another faction tomorow.

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