Other > Suggestions
Ghost Farm useful like never before
Josh:
--- Quote from: Chrupek on October 21, 2011, 04:50:58 pm ---It suppose to be tutorial location, so no need to worry about 'different' rules, such as immortal guards.
I have a little idea about Wichura's suggestion. How about, create small pve location there, working like a hinkley. the only differ is, that you fighting against CPU critter. You can easily, and without any stress, learn how to fight in real-time mode, and how different guns working in 'real' fonline life.
--- End quote ---
maybe it could be like klamath, a field of brahmin and maybe some mantis...
T-888:
--- Quote from: avv on October 17, 2011, 11:10:23 am ---You want to help newbies? Shoot them in the face and take their items. That's how they learn best.
--- End quote ---
Actually he has a strong point.
That is how i learned things and now look at me 2D counter strike fan , i'm proud of myself. ;D
But people should have a choice , play some tutorial and go easy mode or do it the hard way.
Wichura:
--- Quote from: Chrupek on October 21, 2011, 04:50:58 pm ---How about, create small pve location there, working like a hinkley. the only differ is, that you fighting against CPU critter. You can easily, and without any stress, learn how to fight in real-time mode, and how different guns working in 'real' fonline life.
--- End quote ---
And what about XP gained by killing those? No, I think it's way better to haul Mr Newbie on the desert and show him living Wasteland, instead of closed shooting range with lame creatures. Tiger would never become a self-sufficient predator, if you constantly feed him with dead chickens.
Jotisz:
I agree with it the place shouldn't contain such a zone. Adventure should start in the desert.
One little thing however I would like to add it should be possible to enter the ground place for everyone except those who set as enemies in the terminal entering the underground area should be limited only.
Wichura:
Well, it's another solution - make ladder unusable for non-members or non-friends, including enemies of course. This still won't help if someone wants to camp the top level, with only one exit grid, also adding direct exit to worldmap from cave and direct enter from worldmap (preview) seems necessary.
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