Other > Suggestions
Ghost Farm useful like never before
RavenousRat:
There will be an army of immortal AI guards standing near cave's exit? Because if you can enter cave from world map, it means that an army of players with mercs can do it too, of course if they know that guards are killable, even if heavy armed and have alot HP.
I think you can do it without guards, simply non-members or kicked members won't be able to use ladder, so they simply won't get into cave, also when you entering farm, spawn points can be placed through out whole farm, so it'll be almost impossible for PKs to camp there and wait for poor bluesuiters to appear, the same with exit grid, make it at edges of map at all directions, not only at south-west. Without preview, without ability to enter cave directly. Because you'll need to make really many guards immune to all crit effects, alot HP (or even immortal) and with super puper 1-kill always crit weapon. Or only 1 guard with all those abilites, but with infinite APs, so he alone can kill an army before they kill all innocent bluesuiters + while guard(s) are killing one evil guys, some of them could be sneakers who will use that moment to hide in cave and then troll innocent in dark corners! If that place will be really popular for newcomers, then trolling them will be really fun.
kraskish:
1) either gear checking guards or what Id like more entry mode like in hinkley for non-members and a few guards in bot.
2) I think hexes around ghost farm should have increased chance for brahmin encounter, to help newbs set up the first tent
I like your idea, keep it up!
Wichura:
--- Quote from: RavenousRat on October 21, 2011, 07:40:46 am ---There will be an army of immortal AI guards standing near cave's exit? Because if you can enter cave from world map, it means that an army of players with mercs can do it too, of course if they know that guards are killable, even if heavy armed and have alot HP.
--- End quote ---
I don't know a lot about setting AI guards' stats, however I believe it's possible to make them "immortal" or "unkillable". They won't be used to fight anyone (like Tree Control militia or whatever), but only for security vs unwanted visitors.
Izual:
Yes, but devs always avoided to use immortal guards - hence the "reinforcements" system in guarded towns. However I doubt any "reinforcement" can come to Ghost Farm if needed...
Chrupek:
It suppose to be tutorial location, so no need to worry about 'different' rules, such as immortal guards.
I have a little idea about Wichura's suggestion. How about, create small pve location there, working like a hinkley. the only differ is, that you fighting against CPU critter. You can easily, and without any stress, learn how to fight in real-time mode, and how different guns working in 'real' fonline life.
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