Other > Suggestions
Ghost Farm useful like never before
headshot:
We can use this trustful players to be some kind of Slags' messengers in the towns.
"Oh, it's against RP! Slags are supposed to stay underground"
Well, this messengers could be just wastelanders who visited Ghost Farm but aren't Slags and can walk during the day. :)
ThePhoenix77:
--- Quote from: Wichura on October 17, 2011, 11:08:52 pm ---Interesing idea, but not anyone is interested in having such "tutorials", especially experienced players don't give a crap about some n00bs hidden in underground hole. Still it's worth consideration.
--- End quote ---
Well surely it could be arranged so that where you spawn the Ghost farm is nearest place, maybe inside one of the zones surrounding Ghost farm - NW, N, NE, E, SE. Or it might be possible to choose to skip tutorial like in some other games so that you start in one of the existing start locations.
Swinglinered:
--- Quote from: ThePhoenix77 on October 17, 2011, 10:48:25 pm ---how about move all those tutorial NPCs there - the ones that give quests like Emma in Boneyard
--- End quote ---
Move their dialogue there, or the substance of it.
The actual NPCs need an in-game reason to be there.
Wichura:
NPCs on Ghost Farm are Slags, underground farmers who just live there. Besides the idea is to run the place by players, so I prefer to give people "quests" to f.e. bring me item X in amount Y myself, not by NPC "That Bitch In Dress Near Workbench".
About the Slags in gang meanings - as we read, after wipe there will be some influence fancy feature, allowing to perform Tree Control. I think it's reasonable (dunno about technical issues here) to disable influence for Slags, as they are peaceful community, not blood-thirsty warriors.
Wichura:
Bumped.
Added example picture of preview window.
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