Other > Suggestions
Improve power fist!
Josh:
--- Quote from: Michaelh139 on October 13, 2011, 01:03:22 AM ---Melee and Unarmed should be the most powerful weapons in game. (Notice how I said the "WEAPONS") They should have the best all-around damage potential, whereas guns and other projectile weapons are weaker, but have the obvious advantage discussed over and over. Range If you got a guy with a ripper sawwing at your arm while you got a bulky long ass sniper rifle you deserve to be punished severely for not keeping out of his range or a Big Gunner getting his head busted in by a power fist or super sledge deserves to be punished in the same sense.
--- End quote ---
True, right now they are only good as crit based, they should also have more brute style damage potential. I think the supersledge's knockback is a step in the right direction: if you get hit by that and you are solo against the attacker you are pretty much screwed.
Reconite:
I'm all in favour of this suggestion here. As for what Johnnybravo said, this can be easily fixed by changing the crafting recipe from junk to metal parts/something else that is at least a bit harder to come by. Over the most recent session I have tested many, many builds with many different types of weapon skills. Specialist builds. Most have ended with a cruel fate.
One of the main problems with unarmed/melee is lack of range, it would be incredibly unrealistic to change this - so change the damage instead. If you had to do pvp with unarmed, let's say you had no options of standing down, they were between you and the exit grid, and you have to go through with it. If you run right up to the guy holding the minigun before he manages to kill you (somehow) you deserve to be able to slap his shit silly.
Something else to note: At this time, Unarmed/Melee relies on crits and crits alone, and this makes Heavy Handed probably one of the most useless traits there is. A good remedy for this is having Heavy Handed apply an extra damage % rather than "+4 melee damage" then people might actually use it, of course this would also have to be balanced with the trait's penalty.
Grommok:
I agree with Savager. Meele and HtH needs a VERY GOOD boost. +1
Fizzle:
Yes, it may need a boost but you all must remember, If the enemy is ranged, and has the ranged, He is going to have the upper hand[Depends if he's good to :D].
( And yes if you do get the chance to go up to them and hit them, Good for you they diserve it for not running around :D )
- I like your idea.
RJ:
Perk "Undroppable" would be nice to add since you can lose your power fist if someone hits you in the hand (which doesn't make much sense since you don't carry power fist but more like wear it).
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