Other > Suggestions
Improve power fist!
Cold_Fusion:
--- Quote from: RJ on October 17, 2011, 01:35:19 PM ---Perk "Undroppable" would be nice to add since you can lose your power fist if someone hits you in the hand (which doesn't make much sense since you don't carry power fist but more like wear it).
--- End quote ---
Same for knuckles.
;)
Reconite:
--- Quote from: RJ on October 17, 2011, 01:35:19 PM ---Perk "Undroppable" would be nice to add since you can lose your power fist if someone hits you in the hand (which doesn't make much sense since you don't carry power fist but more like wear it).
--- End quote ---
Pretty good idea actually, I've had my unarmed weapons dropped multiple times ending in me sometimes losing a fight or retreating, kinda made no sense.
runboy93:
I got topic about buff spiked knuckles.. I told nothing about dmg, but perk would be penetrate for it (Well because it got spikes which would tear enemy leather armor easily)
Josh:
--- Quote from: runboy93 on October 18, 2011, 06:04:52 PM ---I got topic about buff spiked knuckles.. I told nothing about dmg, but perk would be penetrate for it (Well because it got spikes which would tear enemy leather armor easily)
--- End quote ---
If you are up close in a serious fight in most cases you aren't going to be aiming for armor, you are more likely to just punch them in the throat, face, eyes region then trying to wind them with solar plexus beating. I don't see why armor should affect it for most shots.
Grommok:
I've just thought of a way to improve without changing damage.
Idea from Jagged Alliance 2:
Make Meele attacks cost only a few AP, something like 1 or 2.
I just noticed that against my sniper, when an enemy is lucky enough to get to me, he uses mainly his punches/knife. I just noticed that they can do nearly 6 attacks in a row, while with my DRUGGED assaulter (using G11, just to let you know) i can make only 3 aimed shots or 4 3-rounds bursts.
Actually this is quite well balanced, so i think it could work here also.
By the way, i'm playing version 1.13. Dunno if this changes something.
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