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Author Topic: Improve power fist!  (Read 3680 times)

Re: Improve power fist!
« Reply #15 on: November 01, 2011, 11:08:41 pm »

IMO power armours should have a boost effect on HtH if possible, should be more powerful than mega power fist - that armour is powered at the end of the day.
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Crazy

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Re: Improve power fist!
« Reply #16 on: November 01, 2011, 11:14:06 pm »

IMO power armours should have a boost effect on HtH if possible, should be more powerful than mega power fist - that armour is powered at the end of the day.

It's already there with the strenght bonus I think.
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Michaelh139

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Re: Improve power fist!
« Reply #17 on: November 01, 2011, 11:16:17 pm »

It's already there with the strenght bonus I think.
Strength alone doesn't help with unarmed at all if I remember correctly, and unarmed weapon are only good for early farming, later on they are actually detrimental compared to the ninja-moves you can use with bare fists and legs.
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Crazy

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Re: Improve power fist!
« Reply #18 on: November 01, 2011, 11:28:30 pm »

Strength alone doesn't help with unarmed at all if I remember correctly

I can be wrong as I don't use melee chars, but isn't melee damage bonus (added to max weapon damage for unarmed/melee attacks/weapon) affected by strenght? (though it may be rather useless because too small).
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Re: Improve power fist!
« Reply #19 on: November 01, 2011, 11:43:52 pm »

If you are playing unarmed. Are wearing APA MKII and have Mega power fist equipped you should have major damage boost. If PA was designed to enable the wearer to run through a hail of gunfire to engage the enemy then shouldn't that be reflected in game.
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Re: Improve power fist!
« Reply #20 on: November 02, 2011, 09:48:36 am »

Maybe im wrong, but melee characters have 10str as deafult, so APA gives no boost at all.

Im not so sure about boosting melee, after thinking a while. Actually, when unarmed/melee char reach you, you are prettey dead anyway. Because of knock downs, and crippled limbs. Im not sure if damage boost cant change anything.
for balance and good mechanics, there should be huge chance to kill opponent in 3-4 turns (or that amount of hps) in proper char (just like with sniper and bg from dist). I have no idea if its true with unarmed now, but definately should be less than 3 turns, because of additional 'range' condition for unarmed/melee.
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Re: Improve power fist!
« Reply #21 on: November 02, 2011, 09:58:53 am »

Maybe im wrong, but melee characters have 10str as deafult, so APA gives no boost at all.
Pff, of course not, ST is needed only for unarmed to do special punches/kicks, and it's 6 if you want to do piercing kick, if you're melee, than ST equals to min. ST requirements for your weapon or 1 ST +weapon handling. Having more than 6 ST is pointless, as you'll simply spend 1 SPECIAL point on... +1 max damage? Nice joke!
Also PA/APA will be useless for unarmed/melee anyway, as player isn't idiot to run unarmed in point blank to enemy in that rare armor... if only enemy will be shocked by watching this and won't shoot him, as he would think he's a friend, because who will run into pack of enemies in that armor?
The best armor is bluesuit! It has 0 weight, it never breaks, it has immunity to bypass, you look like a troll in it, you're less likely to be shot if there're alot targets in armor and you're in bluesuit.
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Johnnybravo

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Re: Improve power fist!
« Reply #22 on: November 02, 2011, 02:00:10 pm »

And that's why melee will never work. It has to be fair and being taken seriously.
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Grommok

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Re: Improve power fist!
« Reply #23 on: November 02, 2011, 09:00:23 pm »

And that's why melee will never work. It has to be fair and being taken seriously.
I've said what could make (for me) meele working without staying too time to fight with balancing.
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Solar

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Re: Improve power fist!
« Reply #24 on: November 08, 2011, 02:17:55 pm »

I think hth fighting will be a different kettle of fish once the new perks are live.
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Re: Improve power fist!
« Reply #25 on: November 08, 2011, 04:10:14 pm »

Solar! give us info about the new perks getting aliveeee :E.
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Re: Improve power fist!
« Reply #26 on: November 09, 2011, 12:37:18 am »

Just clearing up some things here:
A ST of 1-6 doesnt give you any extra dmg, for every ST point over 6 you get 1 extra maxdmg. With special builds you can get the MPF damage up to 20-52 though of course the build itself would be shit.

Anyway, the super sledge is really just a fun weapon right now. The knockback is in fact just helping the opponent as he gets some extra time replenishing AP while you are running up to him. If anything, the hammer should have auto-Knockdown.

Concerning the MPF, it's actually possible to make a really good build with it, with 10lk,2-3 more crit, 1-2 toughness and 3 eyeblows in a row that can kill basically anything in 2-6 blows, depending on luck, armor and build.

I am confident that a good melee dmg build can take out even 2 enemies at once, given the right location (mines, downtown areas) and at least some good luck. However, what pisses me off is the fact that the lagging of the server has a high chance of depriving the melee attacker of his AP with one of these fake attacks that we all know and love, but most importantly that the enemy can just run away without any problems at all, aided by the lags.

One solution, though a poor looking one, would be to reduce the animation time of the melee attacks to virtually nothing. It would allow the melee to succesfully attack a 2burster without being condemned to take that second fatal burst after getting 2 shitty crits himself.

Concerning the balance, such a change would not be too overpowered as the melee still has to get close to the enemy, all while he can decide to fight or run. Even with that build with 3 attacks, you are not guaranteed to take out any enemy at once and after you have delivered your blows, you are left without any AP at all while the opponent would still have some left.

As far as I can see, this change would not affect PvE as it doesnt change the damage, just the alpha strike. For me it makes sense that in actual close quarters combat, the melee has the edge over any other build. The reality is however, that Snipers can just run away while bursters always have the odds on their side.

Either you get that KO with an estimated chance of 10-20% or you are dead.

Solar

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Re: Improve power fist!
« Reply #27 on: November 09, 2011, 01:36:37 pm »

Solar! give us info about the new perks getting aliveeee :E.

I'm sure someone from the cbt can copy you the dodging / hth / sneak perks

I personally think that dodging on hth builds will be very handy - but then I have no real idea how any of the new perks will work out once the players get through with them!
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Re: Improve power fist!
« Reply #28 on: November 09, 2011, 02:24:05 pm »

Seems like melees are getting flat buffs instead of being scaled up. Bluesuit heroes might rejoice, but will never make melee builds anything to be taken seriously.

Yeah, nice to have some more time to live, to knock down people by just punching them, ok. But will this ever bring people with combat armors and mega power fists?
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Re: Improve power fist!
« Reply #29 on: November 09, 2011, 09:31:29 pm »

I don't think a tribal should use anything better then a sharpened spear or a bouncer would use something else but boxers or sledge but its only me probably I like if my chars have a limit on themselves like using mostly flamer with my flamerguy. Personally I would find the sight of a combat armor guy with unarmed or melee weapon disturbing its like using a pipe rifle in power armor which could look funny but sure its immersion breaking melee should stick to leather and metal or nude if its a tribal. I don't think that any brawling char would be good for those equipment (no one would give a combat armor to a guy who can't use a gun) however if he does it as a second skill then hell yeah, I was rolling around my char with a sniper rifle and a ripper though since I had metal armors too at that time I wore the way more cool looking metal instead of the combat armor.
It was quite good to snipe then finish with ripper in PvE it was cool in PvP (tb) it sometimes worked too.
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