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Author Topic: Improve power fist!  (Read 3470 times)

Improve power fist!
« on: October 12, 2011, 07:40:14 pm »

So, i start to play a unarmed character, and make 3 hth chars to test out how they work and try to get some fun. But after trying diferent builds, i realize that is very very difficult to kill actually someone. The only good chance to actually kill is having insta-kill, but is very rare, and happen 1 of 20 fights.

################  BEWARE WALL OF TEXT  ###################

So, when fighting vs bluesuits bare hand or spiked knuckles are nice, hitting criticals to eyes from 15 to 40 aprox.
But when enemy have metal armor mk2 spiked does little, u need like 7-15 hits to kill a nice hp guy because the armor sucks up all the damage (i hit like from 4-6 to 20-25 maximum).And they burst me 2 times and i die (im using 245 hp build).

So, i begin to use power fist but my surprise was very big when i realize that the diff was very very little.
SO i was thinking, hey the mega power fist will be my savior. But nope!.

There is ANOTHER tier of armor, the called Brotherhood armor. And mega power fist make little damage vs that.

When i run to fight vs BG, 2 burst and i die. When i run vs plasma, i got hitted from 24 to 1 hex for criticals of 120-160-240.
When i run to fight with snipers, well if i dont get knock down, blinded, instakilled, or knock out, and have A LOT OF RL luck, i can get close hit and MAYBE if i cripple his leg, prevent to run to exit grid.
And when i run vs rocket launchers, well they have to escape or get hitted by his own rocket hahaha. Its the only good one.

################  END OF WALL OF TEXT  ###################

So i was thinking that maybe a little rebalance of the weapons can make up this, because getting close is TOO DAMM hard whitout being bursted knocked crippled exploted desintegrated. So i proposs give a little plus of damage to the weapons

This is content from the wiki that i copy paste:

Quote
Spiked Knuckles   8-20   Normal   
   Power Fist   12-24   Normal   
Mega Power Fist   20-40   Normal
   

And my suggestion is this:

Quote
Spiked Knuckles   10-20   Normal   
   Power Fist   20-30   Normal   
Mega Power Fist   30-60   Normal
   

Maybe someones will cry OHMYGOD MEGAPOWERFIST IS OP!! TOO MUCH DAMAGE NERF PLoX!!



Quote
Plasma Rifle   30-65 Plasma

Its almost the damage of plasma rifle!! OMG OP!

No.

Why not?

Because u have to run 24 hex to your enemy to hit them in the face. AND if you have the luck/balls/strenght to survive all that running, and your enemy does not run first to exit grid you must deserve punch them and smash they pretty/ugly face and killem.

Support my idea please!!
« Last Edit: October 12, 2011, 07:45:24 pm by Savager »
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falloutdude

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Re: Improve power fist!
« Reply #1 on: October 12, 2011, 07:49:55 pm »

yes  unarmed  weapons do need massive boost you do have to run pretty far so you should be doing good damage if you make it.
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Re: Improve power fist!
« Reply #2 on: October 13, 2011, 12:11:45 am »

The rock is clearly the best hth weapon. not even joking.
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Johnnybravo

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Re: Improve power fist!
« Reply #3 on: October 13, 2011, 12:52:42 am »

It's not ok to buff spiked knuckles. That thing is made of junk and no reason why it shouldn't be junk. It already feels very powerful for it's pitiful price.
Power fist could probably do even little more than that, but then again mega power fist is eating 2 cells, right?
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Michaelh139

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Re: Improve power fist!
« Reply #4 on: October 13, 2011, 01:03:22 am »

Melee and Unarmed should be the most powerful weapons in game.  (Notice how I said the "WEAPONS")  They should have the best all-around damage potential, whereas guns and other projectile weapons are weaker, but have the obvious advantage discussed over and over.  Range  If you got a guy with a ripper sawwing at your arm while you got a bulky long ass sniper rifle you deserve to be punished severely for not keeping out of his range or a Big Gunner getting his head busted in by a power fist or super sledge deserves to be punished in the same sense.
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Re: Improve power fist!
« Reply #5 on: October 13, 2011, 01:28:52 am »

Melee and Unarmed should be the most powerful weapons in game.  (Notice how I said the "WEAPONS")  They should have the best all-around damage potential, whereas guns and other projectile weapons are weaker, but have the obvious advantage discussed over and over.  Range  If you got a guy with a ripper sawwing at your arm while you got a bulky long ass sniper rifle you deserve to be punished severely for not keeping out of his range or a Big Gunner getting his head busted in by a power fist or super sledge deserves to be punished in the same sense.
True, right now they are only good as crit based, they should also have more brute style damage potential. I think the supersledge's knockback is a step in the right direction: if you get hit by that and you are solo against the attacker you are pretty much screwed.
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Re: Improve power fist!
« Reply #6 on: October 16, 2011, 03:26:35 pm »

I'm all in favour of this suggestion here. As for what Johnnybravo said, this can be easily fixed by changing the crafting recipe from junk to metal parts/something else that is at least a bit harder to come by. Over the most recent session I have tested many, many builds with many different types of weapon skills. Specialist builds. Most have ended with a cruel fate.

One of the main problems with unarmed/melee is lack of range, it would be incredibly unrealistic to change this - so change the damage instead. If you had to do pvp with unarmed, let's say you had no options of standing down, they were between you and the exit grid, and you have to go through with it. If you run right up to the guy holding the minigun before he manages to kill you (somehow) you deserve to be able to slap his shit silly.

Something else to note: At this time, Unarmed/Melee relies on crits and crits alone, and this makes Heavy Handed probably one of the most useless traits there is. A good remedy for this is having Heavy Handed apply an extra damage % rather than "+4 melee damage" then people might actually use it, of course this would also have to be balanced with the trait's penalty.
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Grommok

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Re: Improve power fist!
« Reply #7 on: October 16, 2011, 03:31:43 pm »

I agree with Savager. Meele and HtH needs a VERY GOOD boost. +1
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Fizzle

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Re: Improve power fist!
« Reply #8 on: October 16, 2011, 04:19:26 pm »

Yes, it may need a boost but you all must remember, If the enemy is ranged, and has the ranged, He is going to have the upper hand[Depends if he's good to :D].
( And yes if you do get the chance to go up to them and hit them, Good for you they diserve it for not running around :D )
- I like your idea.
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Re: Improve power fist!
« Reply #9 on: October 17, 2011, 01:35:19 pm »

Perk "Undroppable" would be nice to add since you can lose your power fist if someone hits you in the hand (which doesn't make much sense since you don't carry power fist but more like wear it).
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Cold_Fusion

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Re: Improve power fist!
« Reply #10 on: October 17, 2011, 02:48:16 pm »

Perk "Undroppable" would be nice to add since you can lose your power fist if someone hits you in the hand (which doesn't make much sense since you don't carry power fist but more like wear it).

Same for knuckles.
 ;)
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Re: Improve power fist!
« Reply #11 on: October 17, 2011, 07:48:49 pm »

Perk "Undroppable" would be nice to add since you can lose your power fist if someone hits you in the hand (which doesn't make much sense since you don't carry power fist but more like wear it).
Pretty good idea actually, I've had my unarmed weapons dropped multiple times ending in me sometimes losing a fight or retreating, kinda made no sense.
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Re: Improve power fist!
« Reply #12 on: October 18, 2011, 06:04:52 pm »

I got topic about buff spiked knuckles.. I told nothing about dmg, but perk would be penetrate for it (Well because it got spikes which would tear enemy leather armor easily)

Josh

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Re: Improve power fist!
« Reply #13 on: November 01, 2011, 10:16:48 pm »

I got topic about buff spiked knuckles.. I told nothing about dmg, but perk would be penetrate for it (Well because it got spikes which would tear enemy leather armor easily)
If you are up close in a serious fight in most cases you aren't going to be aiming for armor, you are more likely to just punch them in the throat, face, eyes region then trying to wind them with solar plexus beating. I don't see why armor should affect it for most shots.
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Grommok

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Re: Improve power fist!
« Reply #14 on: November 01, 2011, 11:06:38 pm »

I've just thought of a way to improve without changing damage.
Idea from Jagged Alliance 2:
Make Meele attacks cost only a few AP, something like 1 or 2.
I just noticed that against my sniper, when an enemy is lucky enough to get to me, he uses mainly his punches/knife. I just noticed that they can do nearly 6 attacks in a row, while with my DRUGGED assaulter (using G11, just to let you know) i can make only 3 aimed shots or 4 3-rounds bursts.
Actually this is quite well balanced, so i think it could work here also.
By the way, i'm playing version 1.13. Dunno if this changes something.
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