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Author Topic: fallout 2 mods  (Read 9471 times)

Re: fallout 2 mods
« Reply #30 on: September 25, 2011, 11:51:58 pm »

Tbh I hope you do quit Fonline in a month or sooner, a double and triple post in a single thread, my eyes have started to bleed early today  :(
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Re: fallout 2 mods
« Reply #31 on: September 27, 2011, 09:16:10 am »

ok i link the master.dat to the fonline but it did not work.

C:/Program Files/BlackIsle/Fallout2/MASTER.dat

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Re: fallout 2 mods
« Reply #32 on: September 27, 2011, 10:42:04 am »

why din't you tell me i could just did this. 

C:/Program Files/BlackIsle/Fallout2/MASTER.dat. to get the master files

That's not what you asked for. You asked how to unpack dat files.

Anyway, have you tried :
MasterDatPath=C:\Program Files\BlackIsle\Fallout2\MASTER.dat (note the "\" instead of "/")?
CritterDatPath= equivalent

Also check the exact filename of the master.dat (mine is MASTER.DAT). It might not matter.

Alternately, you could copy master.dat and critter.dat into the fonline2238 folder and simply use :
MasterDatPath=master.dat
CritterDatPath=critter.dat

Secondly, looking back at your earlier question - just to clarify : Getting Fonline 2238 to work has nothing to do with Fallout 2 Mods whatsoever.

If you're trying to get mods for Fallout 2 to work, or to make your own Fallout 2 mod, go to http://www.nma-fallout.com/forum/. They have all the info and tutorials you need on there. Also look at the links and things people have already posted.

If you're trying to get Fonline 2238 to work, have a look at these threads
http://fodev.net/forum/index.php?topic=4.0
http://fodev.net/forum/index.php?topic=3853.0
and again, at the links and things people have already posted.
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Re: fallout 2 mods
« Reply #33 on: September 28, 2011, 06:46:20 pm »

wtf it still is not working. i did what you say and it still not working. i copy master.dat and critter.dat into the fonline2238 folder and it still did not work.

my file name is master.dat

also do i need to patch my fallout 2 to play fonline 2238?
 
« Last Edit: September 28, 2011, 06:50:19 pm by atty16 »
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Re: fallout 2 mods
« Reply #34 on: September 28, 2011, 09:21:37 pm »

I don't think patching would make any difference to anything. Fonline needs access to the master.dat and critter.dat because it uses the sprites, graphics, tiles etc. Other than that they're separate programs. As long as Fonline 2238 has access to those dats, it shouldn't care if Fallout 2 is even installed any more.

Can you explain :

1) Exactly what you're trying to do?
a) Use / make mods for Fallout 2?
b) Play Fallout 2?
c) Play Fonline 2238?
d) Something else?

2) What you've tried, and how / why it's not working?
i.e. if you're trying to run Fonline 2238, does it say "master.dat not found", or something suchlike? Are there any error messages? What operating system are you trying to run this on? Windows? Linux? Sega Master System?

3) Is English your first language? If not, you may find it easier to explain your problem in one of the other language subforums, be able to get help from someone here who speaks the same language as you, or maybe look on one of the completely separate Fallout/Fonline forums in relevant language.

4) Any other technical information which would clarify what you're trying to do and what is happening.

Basically, if you can explain clearly exactly what the problem is, then someone will probably be able to help you. Most problems related to getting this program to run will have been seen before and solved.
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Re: fallout 2 mods
« Reply #35 on: September 28, 2011, 11:37:18 pm »

i trying to play fonline 2238 and yes it did say master.dat not found.

i useding a Windows 7.

yes English is frist and only language but i have dyslexia.
« Last Edit: September 28, 2011, 11:47:28 pm by atty16 »
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Grommok

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Re: fallout 2 mods
« Reply #36 on: September 29, 2011, 01:04:12 am »

You must open the INI file in FOnline directory (Example: mine is C:\Games\FOnline) and find the line that asks about MASTER.DAT and CRITTER.DAT. Then you write in that line the location of your Fallout 2 MASTER.DAT and CRITTER.DAT.
I think you can also tell FOnline where the .dats are using the CONFIG.EXE in FOnline directory.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: fallout 2 mods
« Reply #37 on: September 29, 2011, 03:56:35 pm »

Firstly - pretty much what Grommok just said - though I've got slightly different files in my folder (i.e. cfg rather than ini and FOConfig.exe etc).

Couple of print screens here, with exactly what I've got on my system :
master and critter dat copied into Fonline 2238 folder and renamed all lower case
Relevant lines in FOnline.cfg

Otherwise, you can set them by clicking on the relevant files using FOConfig.exe, going to the "Game" tab, then if you look at the bottom, there should be buttons to select the location of the files.

Regarding Windows 7, I can't suggest anything for that personally, but there's a couple of threads which may be relevant here :

http://fodev.net/forum/index.php?topic=6194.msg99301#msg99301
http://fodev.net/forum/index.php?topic=1154.msg9126#msg9126
They're mainly related to install locations and user account control.

If you're still stuck, it might be worth reading through the entire of this :
http://fodev.net/forum/index.php?topic=3853.0

If it still doesn't work, then I'm not sure what else I could suggest. Good luck, anyway :)
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Re: fallout 2 mods
« Reply #38 on: September 29, 2011, 11:49:26 pm »

i guesting that fonline dose not work on windows 7
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Ganado

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Re: fallout 2 mods
« Reply #39 on: September 29, 2011, 11:56:19 pm »

It works fine on Windows 7 or Vista if you put FOnline folder on desktop.
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Grommok

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Re: fallout 2 mods
« Reply #40 on: September 30, 2011, 02:34:28 pm »

Bah, i have Windows 7 and it works in any folder, as as I alredy said, i have it in C:\Games\FOnline.
Maybe is the Program Files folder that makes problems?
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Ghosthack

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Re: fallout 2 mods
« Reply #41 on: September 30, 2011, 05:29:29 pm »

Maybe is the Program Files folder that makes problems?

Yes, on Vista/W7 administrative rights is required to install files there, and the installer don't properly elevate these rights.
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Grommok

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Re: fallout 2 mods
« Reply #42 on: October 01, 2011, 02:58:31 pm »

Then is enough to install in any other folder, as with 80% of other stuff. Damned Program Files...
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: fallout 2 mods
« Reply #43 on: October 04, 2011, 06:40:08 pm »

It works fine on Windows 7 or Vista if you put FOnline folder on desktop.
with folder
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